Searched refs:fragmentDepths (Results 1 – 3 of 3) sorted by relevance
40 …ying1, const GenericVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitive…47 …float* fragmentDepths; //!< Fragment packet depths. Pointer will be NULL if there is no dept… member161 DE_ASSERT(context.fragmentDepths); in readFragmentDepth()162 return context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx]; in readFragmentDepth()168 DE_ASSERT(context.fragmentDepths); in writeFragmentDepth()169 context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue; in writeFragmentDepth()
34 , fragmentDepths (fragmentDepths_) in FragmentShadingContext()
846 DE_ASSERT(context.fragmentDepths); in shadeFragments()