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Searched refs:fragmentDepths (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrShadingContext.hpp40 …ying1, const GenericVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitive…
47 …float* fragmentDepths; //!< Fragment packet depths. Pointer will be NULL if there is no dept… member
161 DE_ASSERT(context.fragmentDepths); in readFragmentDepth()
162 return context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx]; in readFragmentDepth()
168 DE_ASSERT(context.fragmentDepths); in writeFragmentDepth()
169 context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue; in writeFragmentDepth()
DrrShadingContext.cpp34 , fragmentDepths (fragmentDepths_) in FragmentShadingContext()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp846 DE_ASSERT(context.fragmentDepths); in shadeFragments()