Searched refs:fragmentShaderCompileEndTime (Results 1 – 2 of 2) sorted by relevance
1922 deUint64 fragmentShaderCompileEndTime = deGetMicroseconds(); in iterate() local1961 (deInt64)(fragmentShaderCompileEndTime - vertexShaderCompileEndTime), in iterate()1962 (deInt64)(programLinkEndTime - fragmentShaderCompileEndTime), in iterate()2518 deUint64 fragmentShaderCompileEndTime = deGetMicroseconds(); in iterate() local2539 (deInt64)(fragmentShaderCompileEndTime - vertexShaderCompileEndTime))); in iterate()
1942 deUint64 fragmentShaderCompileEndTime = deGetMicroseconds(); in iterate() local1981 (deInt64)(fragmentShaderCompileEndTime - vertexShaderCompileEndTime), in iterate()1982 (deInt64)(programLinkEndTime - fragmentShaderCompileEndTime), in iterate()2538 deUint64 fragmentShaderCompileEndTime = deGetMicroseconds(); in iterate() local2559 (deInt64)(fragmentShaderCompileEndTime - vertexShaderCompileEndTime))); in iterate()