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Searched refs:fragmentShaderCompileEndTime (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp1922 deUint64 fragmentShaderCompileEndTime = deGetMicroseconds(); in iterate() local
1961 (deInt64)(fragmentShaderCompileEndTime - vertexShaderCompileEndTime), in iterate()
1962 (deInt64)(programLinkEndTime - fragmentShaderCompileEndTime), in iterate()
2518 deUint64 fragmentShaderCompileEndTime = deGetMicroseconds(); in iterate() local
2539 (deInt64)(fragmentShaderCompileEndTime - vertexShaderCompileEndTime))); in iterate()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp1942 deUint64 fragmentShaderCompileEndTime = deGetMicroseconds(); in iterate() local
1981 (deInt64)(fragmentShaderCompileEndTime - vertexShaderCompileEndTime), in iterate()
1982 (deInt64)(programLinkEndTime - fragmentShaderCompileEndTime), in iterate()
2538 deUint64 fragmentShaderCompileEndTime = deGetMicroseconds(); in iterate() local
2559 (deInt64)(fragmentShaderCompileEndTime - vertexShaderCompileEndTime))); in iterate()