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Searched refs:fs_status (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_state_derived.c957 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_merge_textures_and_samplers()
958 r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY; in r300_merge_textures_and_samplers()
991 if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) { in r300_validate_fragment_shader()
996 r300->fs_status == FRAGMENT_SHADER_DIRTY) { in r300_validate_fragment_shader()
1011 r300->fs_status = FRAGMENT_SHADER_VALID; in r300_validate_fragment_shader()
Dr300_context.h585 enum r300_fs_validity_status fs_status; member
Dr300_state.c1037 r300->fs_status = FRAGMENT_SHADER_DIRTY; in r300_bind_fs_state()