Searched refs:fs_stencil (Results 1 – 1 of 1) sorted by relevance
74 void *fs_stencil[PIPE_MAX_TEXTURE_TYPES]; member187 if (ctx->fs_stencil[i]) { in util_destroy_blit()188 pipe->delete_fs_state(pipe, ctx->fs_stencil[i]); in util_destroy_blit()263 if (!ctx->fs_stencil[pipe_tex]) { in set_stencil_fragment_shader()266 ctx->fs_stencil[pipe_tex] = in set_stencil_fragment_shader()271 cso_set_fragment_shader_handle(ctx->cso, ctx->fs_stencil[pipe_tex]); in set_stencil_fragment_shader()