Searched refs:fs_texfetch_depth (Results 1 – 1 of 1) sorted by relevance
80 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES]; member321 if (ctx->fs_texfetch_depth[i]) in util_blitter_destroy()322 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); in util_blitter_destroy()739 void **shader = &ctx->fs_texfetch_depth[tex->target]; in blitter_get_fs_texfetch_depth()