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Searched refs:fs_texfetch_depth (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c80 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES]; member
321 if (ctx->fs_texfetch_depth[i]) in util_blitter_destroy()
322 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); in util_blitter_destroy()
739 void **shader = &ctx->fs_texfetch_depth[tex->target]; in blitter_get_fs_texfetch_depth()