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/external/mesa3d/src/gallium/state_trackers/vega/
Drenderer.c85 } g3d; member
342 const struct pipe_framebuffer_state *fb = &r->g3d.fb; in vg_set_viewport()
1052 raster = renderer->g3d.rasterizer; in renderer_polygon_stencil()
1116 dsa.depth = renderer->g3d.dsa.depth; in renderer_polygon_fill_begin()
1176 raster = &renderer->g3d.rasterizer; in renderer_create()
1215 struct pipe_depth_stencil_alpha_state *dsa = &renderer->g3d.dsa; in update_clip_state()
1220 struct pipe_framebuffer_state *fb = &renderer->g3d.fb; in update_clip_state()
1338 struct pipe_framebuffer_state *fb = &renderer->g3d.fb; in renderer_validate()
1365 cso_set_depth_stencil_alpha(renderer->cso, &renderer->g3d.dsa); in renderer_validate()
1405 renderer_set_target(renderer, dst, renderer->g3d.fb.zsbuf, VG_FALSE); in renderer_validate_for_mask_rendering()
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