Searched refs:g3d (Results 1 – 1 of 1) sorted by relevance
85 } g3d; member342 const struct pipe_framebuffer_state *fb = &r->g3d.fb; in vg_set_viewport()1052 raster = renderer->g3d.rasterizer; in renderer_polygon_stencil()1116 dsa.depth = renderer->g3d.dsa.depth; in renderer_polygon_fill_begin()1176 raster = &renderer->g3d.rasterizer; in renderer_create()1215 struct pipe_depth_stencil_alpha_state *dsa = &renderer->g3d.dsa; in update_clip_state()1220 struct pipe_framebuffer_state *fb = &renderer->g3d.fb; in update_clip_state()1338 struct pipe_framebuffer_state *fb = &renderer->g3d.fb; in renderer_validate()1365 cso_set_depth_stencil_alpha(renderer->cso, &renderer->g3d.dsa); in renderer_validate()1405 renderer_set_target(renderer, dst, renderer->g3d.fb.zsbuf, VG_FALSE); in renderer_validate_for_mask_rendering()[all …]