Searched refs:gObject (Results 1 – 2 of 2) sorted by relevance
62 protected PairCachingGhostObject gObject; field in PhysicsGhostObject85 if (gObject == null) { in buildObject()86 gObject = new PairCachingGhostObject(); in buildObject()87 … gObject.setCollisionFlags(gObject.getCollisionFlags() | CollisionFlags.NO_CONTACT_RESPONSE); in buildObject()89 gObject.setCollisionShape(collisionShape.getCShape()); in buildObject()90 gObject.setUserPointer(this); in buildObject()96 if (gObject == null) { in setCollisionShape()99 gObject.setCollisionShape(collisionShape.getCShape()); in setCollisionShape()108 gObject.getWorldTransform(tempTrans); in setPhysicsLocation()110 gObject.setWorldTransform(tempTrans); in setPhysicsLocation()[all …]
63 protected PairCachingGhostObject gObject; field in PhysicsCharacter88 if (gObject == null) { in buildObject()89 gObject = new PairCachingGhostObject(); in buildObject()91 gObject.setCollisionFlags(CollisionFlags.CHARACTER_OBJECT); in buildObject()92 … gObject.setCollisionFlags(gObject.getCollisionFlags() & ~CollisionFlags.NO_CONTACT_RESPONSE); in buildObject()93 gObject.setCollisionShape(collisionShape.getCShape()); in buildObject()94 gObject.setUserPointer(this); in buildObject()95 …character = new KinematicCharacterController(gObject, (ConvexShape) collisionShape.getCShape(), st… in buildObject()186 if (gObject == null) { in setCollisionShape()189 gObject.setCollisionShape(collisionShape.getCShape()); in setCollisionShape()[all …]