Searched refs:game (Results 1 – 25 of 45) sorted by relevance
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/external/replicaisland/ |
D | README.TXT | 2 A side scrolling video game for Android. 10 … dangerous mission to find a mysterious power source. This is a complete game: all art, dialog, l… 14 …indow, and main game. Most of the code in this project is related to src/com/replicaisland/AndouK… 16 The game loop itself is structured as follows: 18 …ouKun.java spins up the game, handles input events, deals with pausing and resuming, and also mana… 20 …etween AndouKun.java and the game loop itself. This class bootstraps the game, passes events thro… 22 …d.java is the actual game loop. It's main utility is to manage the main loop (MainLoop.java), whi… 24 …game graph that describes the Replica Island runtime. Anything managed by MainLoop will be polled… 26 …ring step. Rendering does not occur in the game thread. Instead, render commands are queued up b… 36 res/xml/leveltree.xml: This file describes the non-linear level progression through the game. It i… [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameRenderer.java | 64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { in GameRenderer() argument 66 mGame = game; in GameRenderer()
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/external/skia/experimental/SimpleiOSApp/iPad/ |
D | AppDelegate_iPad.m | 32 …le timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
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/external/selinux/policycoreutils/sepolicy/sepolicy/help/ |
D | lockdown_ptrace.txt | 6 …xamine the memory of any other process run by them. Meaning the computer game you are running on …
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/external/libopus/ |
D | README | 6 Voice over IP, videoconferencing, in-game chat, and even remote live music 11 for non-realtime stored-file applications such as music distribution, game
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D | aclocal.m4 | 289 # not run yet. These depmodes are late enough in the game, and
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/external/skia/experimental/SimpleiOSApp/iPhone/ |
D | AppDelegate_iPhone.m | 32 …le timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
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/external/libvorbis/ |
D | CHANGES | 94 * new crosslap and halfrate APIs for game use
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/external/libxml2/result/HTML/ |
D | doc3.htm.err | 5 href="http://ads.gamesquad.net/addclick.exe/adclick.cgi?REGION=game|tech|ent&id
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D | doc3.htm.sax | 89 SAX.startElement(a, href='http://ads.gamesquad.net/addclick.exe/adclick.cgi?REGION=game|tech|ent&am… 916 SAX.characters(m slacking a little. All game , 83)
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/external/libvncserver/VisualNaCro/ |
D | README | 15 run it. Thus when you play a game and want to hit a certain button,
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/external/mesa3d/docs/ |
D | README.QUAKE | 190 to start the game... Works for me, but assumes that you have the
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/external/icu/icu4c/source/samples/ufortune/resources/ |
D | root.txt | 78 game. The player should estimate the distance the ball would have
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/external/guava/guava-tests/test/com/google/common/io/testdata/ |
D | alice_in_wonderland.txt | 212 trying to box her own ears for having cheated herself in a game 980 like having a game of play with a cart-horse, and expecting every 2196 two, and the game began. Alice thought she had never seen such a 2216 difficult game indeed. 2244 game, feeling very glad she had someone to listen to her. The 2263 finishing the game.' 2295 Alice thought she might as well go back, and see how the game 2299 she did not like the look of things at all, as the game was in 2350 looking for it, while the rest of the party went back to the game. 2395 `The game's going on rather better now,' she said, by way of [all …]
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/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/data/rbbi/ |
D | words.txt | 1055 game
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/external/marisa-trie/ |
D | aclocal.m4 | 260 # not run yet. These depmodes are late enough in the game, and
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/external/openfst/ |
D | aclocal.m4 | 267 # not run yet. These depmodes are late enough in the game, and
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/external/google-tv-pairing-protocol/cpp/ |
D | aclocal.m4 | 418 # not run yet. These depmodes are late enough in the game, and
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/external/libexif/ |
D | aclocal.m4 | 260 # not run yet. These depmodes are late enough in the game, and
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/external/google-breakpad/ |
D | aclocal.m4 | 278 # not run yet. These depmodes are late enough in the game, and
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/external/libcap-ng/libcap-ng-0.7/ |
D | aclocal.m4 | 267 # not run yet. These depmodes are late enough in the game, and
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/external/protobuf/ |
D | aclocal.m4 | 258 # not run yet. These depmodes are late enough in the game, and
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/external/libedit/ |
D | aclocal.m4 | 258 # not run yet. These depmodes are late enough in the game, and
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/external/libvncserver/ |
D | aclocal.m4 | 427 # not run yet. These depmodes are late enough in the game, and
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/external/bison/ |
D | aclocal.m4 | 257 # not run yet. These depmodes are late enough in the game, and
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