Searched refs:geometryOutputVertices (Results 1 – 2 of 2) sorted by relevance
173 int geometryOutputVertices = -1; in init() local184 gl.getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &geometryOutputVertices); in init()195 geometryOutputVertices = 256; in init()202 geometryOutputVertices = 16; in init()231 << "\tGL_MAX_GEOMETRY_OUTPUT_VERTICES = " << geometryOutputVertices << "\n" in init()252 …const int numSliceNodesOutputLimit = geometryOutputVertices / 2; // each node 2 vertic… in init()
2225 int geometryOutputVertices = -1; in init() local2236 gl.getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &geometryOutputVertices); in init()2247 geometryOutputVertices = 256; in init()2254 geometryOutputVertices = 16; in init()2283 << "\tGL_MAX_GEOMETRY_OUTPUT_VERTICES = " << geometryOutputVertices << "\n" in init()2303 const int numOutputLimit = geometryOutputVertices / 4; in init()2318 … const int numSliceNodesOutputLimit = geometryOutputVertices / 2; // each node 2 vertices in init()