Searched refs:geometryShaderInvocations (Results 1 – 2 of 2) sorted by relevance
175 int geometryShaderInvocations = -1; in init() local208 gl.getIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, &geometryShaderInvocations); in init()215 geometryShaderInvocations = 32; in init()220 geometryShaderInvocations = 4; in init()235 msg << "\tGL_MAX_GEOMETRY_SHADER_INVOCATIONS = " << geometryShaderInvocations; in init()258 const int geometryVerticesPerPrimitive = numVerticesPerInvocation * geometryShaderInvocations; in init()259 …nst int geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocations; in init()266 << "\tNumber of invocations per primitive: " << geometryShaderInvocations << "\n" in init()271 …lu::GeometrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderInvocations)); in init()
2227 int geometryShaderInvocations = -1; in init() local2260 gl.getIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, &geometryShaderInvocations); in init()2267 geometryShaderInvocations = 32; in init()2272 geometryShaderInvocations = 4; in init()2287 msg << "\tGL_MAX_GEOMETRY_SHADER_INVOCATIONS = " << geometryShaderInvocations; in init()2325 geometryVerticesPerPrimitive = numVerticesPerInvocation * geometryShaderInvocations; in init()2326 geometryPrimitivesOutPerPrimitive = numPrimitivesPerInvocation * geometryShaderInvocations; in init()2333 << "\tNumber of invocations per primitive: " << geometryShaderInvocations << "\n" in init()2338 …metrySource(getGeometryShaderSource(numPrimitivesPerInvocation, geometryShaderInvocations, tessGen… in init()