Searched refs:getBufferRect (Results 1 – 1 of 1) sorted by relevance
233 static inline tcu::IVec4 getBufferRect (const rr::MultisampleConstPixelBufferAccess& access) in getBufferRect() function3152 …srcRect = (mask & GL_COLOR_BUFFER_BIT) ? intersect(srcRect, getBufferRect(getReadColorbuffer())) … in blitFramebuffer()3153 …srcRect = (mask & GL_DEPTH_BUFFER_BIT) ? intersect(srcRect, getBufferRect(getReadDepthbuffer())) … in blitFramebuffer()3154 …srcRect = (mask & GL_STENCIL_BUFFER_BIT) ? intersect(srcRect, getBufferRect(getReadStencilbuffer()… in blitFramebuffer()3157 …dstRect = (mask & GL_COLOR_BUFFER_BIT) ? intersect(dstRect, getBufferRect(getDrawColorbuffer())) … in blitFramebuffer()3158 …dstRect = (mask & GL_DEPTH_BUFFER_BIT) ? intersect(dstRect, getBufferRect(getDrawDepthbuffer())) … in blitFramebuffer()3159 …dstRect = (mask & GL_STENCIL_BUFFER_BIT) ? intersect(dstRect, getBufferRect(getDrawStencilbuffer()… in blitFramebuffer()3364 IVec4 colorArea = intersect(baseArea, getBufferRect(colorBuf0)); in clear()3365 IVec4 depthArea = intersect(baseArea, getBufferRect(depthBuf)); in clear()3366 IVec4 stencilArea = intersect(baseArea, getBufferRect(stencilBuf)); in clear()[all …]