Searched refs:getBufferType (Results 1 – 11 of 11) sorted by relevance
136 if (vb.getBufferType() == Type.Index) in gatherTris()146 VertexBuffer outVb = new VertexBuffer(vb.getBufferType()); in gatherTris()196 if (vb.getBufferType() == Type.Index) in gatherTris()199 VertexBuffer outVb = out.getBuffer(vb.getBufferType()); in gatherTris()224 if (vb.getBufferType() == Type.Index) in gatherTris()
134 compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents(); in mergeGeometries()135 formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat(); in mergeGeometries()377 System.out.println(outBuf.getBufferType() + ": "); in printMesh()
142 if (vb == null || vb.getBufferType() == Type.Index) in optimize()146 if (vb.getBufferType() == Type.Color){ in optimize()156 mesh.clearBuffer(vb.getBufferType()); in optimize()
186 VertexBuffer newVb = new VertexBuffer(vb.getBufferType()); in convertToUByte()203 VertexBuffer newVb = new VertexBuffer(vb.getBufferType()); in convertToFixed()219 VertexBuffer newVb = new VertexBuffer(vb.getBufferType()); in convertToFloat()
2103 if (vb.getBufferType() == VertexBuffer.Type.Index) { in updateBufferData()2315 if (vb.getBufferType() == VertexBuffer.Type.Index) { in setVertexAttrib()2325 Attribute attrib = boundShader.getAttribute(vb.getBufferType()); in setVertexAttrib()2330 … logger.warning("location is invalid for attrib: [" + vb.getBufferType().name() + "]"); in setVertexAttrib()2341 String attributeName = "in" + vb.getBufferType().name(); in setVertexAttrib()2355 … logger.warning("attribute is invalid in shader: [" + vb.getBufferType().name() + "]"); in setVertexAttrib()2440 if (indexBuf.getBufferType() != VertexBuffer.Type.Index) { in drawTriangleList()2597 if (vb.getBufferType() == Type.InterleavedData in updateVertexArray()2599 || vb.getBufferType() == Type.Index) { in updateVertexArray()2627 if (vb.getBufferType() == Type.InterleavedData in renderMeshVertexArray()[all …]
913 int arrayType = convertArrayType(vb.getBufferType()); in setVertexAttrib()918 context.boundAttribs[vb.getBufferType().ordinal()] = vb; in setVertexAttrib()920 if (vb.getBufferType() == Type.Normal) { in setVertexAttrib()938 switch (vb.getBufferType()) { in setVertexAttrib()1040 int arrayType = convertArrayType(vb.getBufferType()); in clearVertexAttribs()1042 context.boundAttribs[vb.getBufferType().ordinal()] = null; in clearVertexAttribs()1064 if (vb.getBufferType() == Type.InterleavedData in renderMeshDefault()1066 || vb.getBufferType() == Type.Index) { in renderMeshDefault()
2007 if (vb.getBufferType() == VertexBuffer.Type.Index) { in updateBufferData()2147 if (vb.getBufferType() == VertexBuffer.Type.Index) { in setVertexAttrib()2153 Attribute attrib = boundShader.getAttribute(vb.getBufferType()); in setVertexAttrib()2160 stringBuf.append("in").append(vb.getBufferType().name()).append('\0'); in setVertexAttrib()2223 if (indexBuf.getBufferType() != VertexBuffer.Type.Index) { in drawTriangleList()2346 if (vb.getBufferType() == Type.InterleavedData in updateVertexArray()2348 || vb.getBufferType() == Type.Index) { in updateVertexArray()2410 if (vb.getBufferType() == Type.InterleavedData in renderMeshDefault()2412 || vb.getBufferType() == Type.Index) { in renderMeshDefault()
239 clone.buffers.put(vb.getBufferType().ordinal(), bufClone); in deepClone()867 if (buffers.containsKey(vb.getBufferType().ordinal())) in setBuffer()868 throw new IllegalArgumentException("Buffer type already set: "+vb.getBufferType()); in setBuffer()870 buffers.put(vb.getBufferType().ordinal(), vb); in setBuffer()1126 if (oldVb.getBufferType() == VertexBuffer.Type.Index) { in extractVertexData()1135 VertexBuffer newVb = new VertexBuffer(oldVb.getBufferType()); in extractVertexData()1149 clearBuffer(newVb.getBufferType()); in extractVertexData()
413 compsForBuf[vb.getBufferType().ordinal()] = vb.getNumComponents(); in mergeGeometries()414 formatForBuf[vb.getBufferType().ordinal()] = vb.getFormat(); in mergeGeometries()
475 public Type getBufferType(){ in getBufferType() method in VertexBuffer
376 static EGLint getBufferType (de::Random& rnd) in getBufferType() function in deqp::egl::ChooseConfigRandomCase426 { EGL_COLOR_BUFFER_TYPE, ChooseConfigRandomCase::getBufferType, }, in genRandomAttributes()