Searched refs:getCaps (Results 1 – 15 of 15) sorted by relevance
65 if (renderer.getCaps().contains(Caps.GLSL100)){ in setupHdr()82 if (renderer.getCaps().contains(Caps.GLSL100)){ in setupBasicShadow()91 if (renderer.getCaps().contains(Caps.FloatTexture)){ in setupSkyBox()
26 for (Caps caps : renderManager.getRenderer().getCaps()) { in simpleInitApp()29 if(!renderManager.getRenderer().getCaps().contains(Caps.TextureArray)){ in simpleInitApp()
68 if (renderer.getCaps().contains(Caps.GLSL100)) { in setupFilters()83 if (renderer.getCaps().contains(Caps.FloatTexture)) { in setupSkyBox()
61 if (renderer.getCaps().contains(Caps.GLSL100)){ in setupFilters()
60 public EnumSet<Caps> getCaps(); in getCaps() method
1157 this.shader = renderer.getCaps().contains(Caps.GLSL100); in render()
57 public EnumSet<Caps> getCaps() { in getCaps() method in NullRenderer
103 Collection<Caps> caps = renderer.getCaps(); in HDRRenderer()273 Collection<Caps> caps = renderer.getCaps(); in reshape()
98 Collection<Caps> caps = renderer.getCaps(); in init()
239 if (renderer.getCaps().contains(Caps.GLSL100)) { in createScene()
843 EnumSet<Caps> rendererCaps = renderManager.getRenderer().getCaps(); in selectTechnique()901 if (!rm.getRenderer().getCaps().contains(Caps.GLSL100)) { in autoSelectTechnique()
85 public EnumSet<Caps> getCaps() { in getCaps() method in LwjglGL1Renderer
137 public EnumSet<Caps> getCaps() { in getCaps() method in LwjglRenderer
149 public EnumSet<Caps> getCaps() { in getCaps() method in OGLESShaderRenderer
11335 * renderManager.getRenderer().getCaps().contains(Caps.TextureArray)