Searched refs:getDataTypeFromGLType (Results 1 – 9 of 9) sorted by relevance
192 DataType getDataTypeFromGLType (deUint32 glType);
586 DataType getDataTypeFromGLType (deUint32 glType) in getDataTypeFromGLType() function
381 if (variable->getBasicType() != glu::getDataTypeFromGLType(propValue)) in validateSingleVariable()383 …:TestLog::Message << "\tError, got " << glu::getDataTypeName(glu::getDataTypeFromGLType(propValue)… in validateSingleVariable()415 if (glu::getDataTypeFromGLType(propValue) != builtins[ndx].type) in validateBuiltinVariable()417 …:TestLog::Message << "\tError, got " << glu::getDataTypeName(glu::getDataTypeFromGLType(propValue)… in validateBuiltinVariable()1606 if (glu::getDataTypeFromGLType(propValue) != varType) in validateBuiltinVariable()1608 …:TestLog::Message << "\tError, got " << glu::getDataTypeName(glu::getDataTypeFromGLType(propValue)… in validateBuiltinVariable()1627 if (elementType.getBasicType() != glu::getDataTypeFromGLType(propValue)) in validateSingleVariable()1629 …:TestLog::Message << "\tError, got " << glu::getDataTypeName(glu::getDataTypeFromGLType(propValue)… in validateSingleVariable()
947 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); in generateShaders()1070 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); in generateShaders()1279 const std::string imageType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_imageType)); in generateShaders()1369 const std::string imageType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_imageType)); in generateShaders()
1438 entry.type = glu::getDataTypeFromGLType(returnValues[1]); in getGLBufferLayout()
1480 const glu::DataType reportedType = glu::getDataTypeFromGLType(reportedTypeGL); in getActiveUniforms()1609 …const glu::DataType reportedType = glu::getDataTypeFromGLType((deUint32)uniformTypeBuf[validNd… in getActiveUniformsiv()
838 const glu::DataType dataType = glu::getDataTypeFromGLType(type); in logTransformFeedbackVaryings()
1255 entry.type = glu::getDataTypeFromGLType(types[uniformNdx]); in getGLUniformLayout()
1283 const glu::DataType reportedType = glu::getDataTypeFromGLType(reportedTypeGL); in getActiveUniforms()