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Searched refs:getInputs (Results 1 – 13 of 13) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp75 …nput*>::const_iterator vtxInIter = vertexShader.getInputs().begin(); vtxInIter != vertexShader.get… in generateProgramDeclaration()
81 …*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != fragmentShader.g… in generateProgramDeclaration()
145 …*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != fragmentShader.g… in RandomShaderProgram()
181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in shadeVertices()
183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable(); in shadeVertices()
260 for (int varNdx = 0; varNdx < (int)m_fragmentShader.getInputs().size(); ++varNdx) in shadeFragments()
262 const rsg::Variable* var = m_fragmentShader.getInputs()[varNdx]->getVariable(); in shadeFragments()
DglsFragOpInteractionCase.cpp514 const int positionNdx = findShaderInputIndex(m_vertexShader.getInputs(), "dEQP_Position"); in iterate()
517 VertexDataStorage vertexData (m_vertexShader.getInputs(), numVertices); in iterate()
534 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in iterate()
539 const rsg::ShaderInput* shaderIn = m_vertexShader.getInputs()[attribNdx]; in iterate()
DglsRandomShaderCase.cpp154 const vector<rsg::ShaderInput*>& inputs = m_vertexShader.getInputs(); in init()
/external/deqp/framework/referencerenderer/
DrrShaders.hpp106 const std::vector<VertexInputInfo>& getInputs() const { return m_inputs; } in getInputs() function in rr::VertexShader
127 const std::vector<FragmentInputInfo>& getInputs() const { return m_inputs; } in getInputs() function in rr::FragmentShader
183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::GeometryShader
DrrRenderer.cpp1518 if (command.program.vertexShader->getOutputs() != command.program.geometryShader->getInputs()) in isValidCommand()
1521 if (command.program.geometryShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand()
1526 if (command.program.vertexShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand()
1531 …for (size_t varyingNdx = 0; varyingNdx < command.program.vertexShader->getInputs().size(); ++varyi… in isValidCommand()
1532 if (command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1533 command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_INT32 && in isValidCommand()
1534 command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_UINT32) in isValidCommand()
1542 …for (size_t varyingNdx = 0; varyingNdx < command.program.fragmentShader->getInputs().size(); ++var… in isValidCommand()
1543 if (command.program.fragmentShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1544 command.program.fragmentShader->getInputs()[varyingNdx].type != GENERICVECTYPE_INT32 && in isValidCommand()
[all …]
/external/deqp/framework/randomshaders/
DrsgShader.hpp109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } in getInputs() function in rsg::Shader
113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } in getInputs() function in rsg::Shader
DrsgProgramGenerator.cpp63 …const vector<ShaderInput*>& fragmentInputs = fragmentShader.getInputs(); // \note gl_Position and … in generate()
DrsgShaderGenerator.cpp282 vector<ShaderInput*>& inputs = shader.getInputs(); in generate()
337 fillUndefinedShaderInputs(shader.getInputs()); in generate()
DrsgProgramExecutor.cpp224 const vector<ShaderInput*>& inputs = vertexShader.getInputs(); in execute()
285 const vector<ShaderInput*>& inputs = fragmentShader.getInputs(); in execute()
/external/deqp/modules/gles31/functional/
Des31fShaderAtomicOpTests.cpp76 virtual void getInputs (int numValues, int stride, void* inputs) const = 0;
216 getInputs((int)numValues, (int)inVarInfo.arrayStride, &bufData[0] + inVarInfo.offset); in iterate()
265 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicAddCase
419 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicMinCase
501 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicMaxCase
585 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicAndCase
655 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicOrCase
723 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicXorCase
807 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicExchangeCase
/external/clang/include/clang/Driver/
DAction.h95 ActionList &getInputs() { return Inputs; } in getInputs() function
96 const ActionList &getInputs() const { return Inputs; } in getInputs() function
/external/clang/lib/Driver/
DDriver.cpp1507 const ActionList *BackendInputs = &(*Inputs)[0]->getInputs(); in SelectToolForJob()
1513 Inputs = &(*BackendInputs)[0]->getInputs(); in SelectToolForJob()
1529 Inputs = &(*Inputs)[0]->getInputs(); in SelectToolForJob()
1547 Inputs = &(*Inputs)[0]->getInputs(); in SelectToolForJob()
1589 const ActionList *Inputs = &A->getInputs(); in BuildJobsForAction()
DTools.cpp5090 assert(!SourceAction->getInputs().empty() && "unexpected root action!"); in ConstructJob()
5091 SourceAction = SourceAction->getInputs()[0]; in ConstructJob()
5887 assert(!SourceAction->getInputs().empty() && "unexpected root action!"); in ConstructJob()
5888 SourceAction = SourceAction->getInputs()[0]; in ConstructJob()