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Searched refs:getShaderType (Results 1 – 12 of 12) sorted by relevance

/external/llvm/lib/Target/R600/
DAMDGPUAsmPrinter.cpp206 switch (MFI->getShaderType()) { in EmitProgramInfoR600()
215 switch (MFI->getShaderType()) { in EmitProgramInfoR600()
230 if (MFI->getShaderType() == ShaderType::COMPUTE) { in EmitProgramInfoR600()
426 unsigned RsrcReg = getRsrcReg(MFI->getShaderType()); in EmitProgramInfoSI()
428 if (MFI->getShaderType() == ShaderType::COMPUTE) { in EmitProgramInfoSI()
451 if (MFI->getShaderType() == ShaderType::PIXEL) { in EmitProgramInfoSI()
DAMDGPUCallingConv.td66 "->getShaderType() == ShaderType::COMPUTE",
72 "->getShaderType() == ShaderType::COMPUTE",
DAMDGPUMachineFunction.h36 unsigned getShaderType() const { in getShaderType() function
DSILowerControlFlow.cpp151 if (MBB.getParent()->getInfo<SIMachineFunctionInfo>()->getShaderType() != in SkipIfDead()
306 assert(MFI->getShaderType() == ShaderType::PIXEL || in Kill()
307 MFI->getShaderType() == ShaderType::GEOMETRY); in Kill()
520 if (NeedWQM && MFI->getShaderType() == ShaderType::PIXEL) { in runOnMachineFunction()
DSIMachineFunctionInfo.cpp76 return getShaderType() == ShaderType::COMPUTE ? 256 : ST.getWavefrontSize(); in getMaximumWorkGroupSize()
DAMDGPUSubtarget.cpp114 return MFI->getShaderType() == ShaderType::COMPUTE || EnableVGPRSpilling; in isVGPRSpillingEnabled()
DSIISelLowering.cpp419 if (Info->getShaderType() == ShaderType::PIXEL && !Arg.Flags.isInReg() && in LowerFormalArguments()
435 if (Info->getShaderType() != ShaderType::COMPUTE && Arg.VT.isVector()) { in LowerFormalArguments()
451 } else if (Info->getShaderType() != ShaderType::COMPUTE) { in LowerFormalArguments()
461 if (Info->getShaderType() == ShaderType::PIXEL && in LowerFormalArguments()
470 if (Info->getShaderType() == ShaderType::COMPUTE) { in LowerFormalArguments()
498 if (Info->getShaderType() == ShaderType::COMPUTE) { in LowerFormalArguments()
583 if (Info->getShaderType() != ShaderType::COMPUTE) { in LowerFormalArguments()
DR600ControlFlowFinalizer.cpp481 CFStack CFStack(ST, MFI->getShaderType()); in runOnMachineFunction()
488 if (MFI->getShaderType() == ShaderType::VERTEX) { in runOnMachineFunction()
DSIRegisterInfo.cpp485 if (MFI->getShaderType() != ShaderType::COMPUTE) in getPreloadedValue()
DR600InstrInfo.cpp208 return MFI->getShaderType() != ShaderType::COMPUTE && in usesVertexCache()
219 return (MFI->getShaderType() == ShaderType::COMPUTE && in usesTextureCache()
DR600ISelLowering.cpp1670 if (MFI->getShaderType() != ShaderType::COMPUTE) { in LowerFormalArguments()
DSIInstrInfo.cpp588 if (MFI->getShaderType() == ShaderType::COMPUTE && in calculateLDSSpillAddress()