Searched refs:getShaderType (Results 1 – 12 of 12) sorted by relevance
206 switch (MFI->getShaderType()) { in EmitProgramInfoR600()215 switch (MFI->getShaderType()) { in EmitProgramInfoR600()230 if (MFI->getShaderType() == ShaderType::COMPUTE) { in EmitProgramInfoR600()426 unsigned RsrcReg = getRsrcReg(MFI->getShaderType()); in EmitProgramInfoSI()428 if (MFI->getShaderType() == ShaderType::COMPUTE) { in EmitProgramInfoSI()451 if (MFI->getShaderType() == ShaderType::PIXEL) { in EmitProgramInfoSI()
66 "->getShaderType() == ShaderType::COMPUTE",72 "->getShaderType() == ShaderType::COMPUTE",
36 unsigned getShaderType() const { in getShaderType() function
151 if (MBB.getParent()->getInfo<SIMachineFunctionInfo>()->getShaderType() != in SkipIfDead()306 assert(MFI->getShaderType() == ShaderType::PIXEL || in Kill()307 MFI->getShaderType() == ShaderType::GEOMETRY); in Kill()520 if (NeedWQM && MFI->getShaderType() == ShaderType::PIXEL) { in runOnMachineFunction()
76 return getShaderType() == ShaderType::COMPUTE ? 256 : ST.getWavefrontSize(); in getMaximumWorkGroupSize()
114 return MFI->getShaderType() == ShaderType::COMPUTE || EnableVGPRSpilling; in isVGPRSpillingEnabled()
419 if (Info->getShaderType() == ShaderType::PIXEL && !Arg.Flags.isInReg() && in LowerFormalArguments()435 if (Info->getShaderType() != ShaderType::COMPUTE && Arg.VT.isVector()) { in LowerFormalArguments()451 } else if (Info->getShaderType() != ShaderType::COMPUTE) { in LowerFormalArguments()461 if (Info->getShaderType() == ShaderType::PIXEL && in LowerFormalArguments()470 if (Info->getShaderType() == ShaderType::COMPUTE) { in LowerFormalArguments()498 if (Info->getShaderType() == ShaderType::COMPUTE) { in LowerFormalArguments()583 if (Info->getShaderType() != ShaderType::COMPUTE) { in LowerFormalArguments()
481 CFStack CFStack(ST, MFI->getShaderType()); in runOnMachineFunction()488 if (MFI->getShaderType() == ShaderType::VERTEX) { in runOnMachineFunction()
485 if (MFI->getShaderType() != ShaderType::COMPUTE) in getPreloadedValue()
208 return MFI->getShaderType() != ShaderType::COMPUTE && in usesVertexCache()219 return (MFI->getShaderType() == ShaderType::COMPUTE && in usesTextureCache()
1670 if (MFI->getShaderType() != ShaderType::COMPUTE) { in LowerFormalArguments()
588 if (MFI->getShaderType() == ShaderType::COMPUTE && in calculateLDSSpillAddress()