Searched refs:getShaderTypeName (Results 1 – 18 of 18) sorted by relevance
924 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramStateCase()954 …log << TestLog::Message << "Detaching " + std::string(getShaderTypeName(m_shaderType)) + " shader"… in executeForProgram()976 …log << TestLog::Message << "Reattaching " + std::string(getShaderTypeName(m_shaderType)) + " shade… in executeForProgram()999 …log << TestLog::Message << "Deleting " + std::string(getShaderTypeName(m_shaderType)) + " shader" … in executeForProgram()1022 …log << TestLog::Message << "Deleting and replacing " + std::string(getShaderTypeName(m_shaderType)… in executeForProgram()1046 …log << TestLog::Message << "Recompiling " + std::string(getShaderTypeName(m_shaderType)) + " shade… in executeForProgram()1069 …log << TestLog::Message << "Replacing " + std::string(getShaderTypeName(m_shaderType)) + " shader … in executeForProgram()1489 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramBinaryPersistenceCase()1519 …log << TestLog::Message << "Detaching " + std::string(getShaderTypeName(m_shaderType)) + " shader"… in executeForProgram()1541 …log << TestLog::Message << "Reattaching " + std::string(getShaderTypeName(m_shaderType)) + " shade… in executeForProgram()[all …]
1018 const char* shaderTypeName = getShaderTypeName(shaderType); in init()1046 const char* shaderTypeName = getShaderTypeName(shaderType); in init()1082 const char* shaderTypeName = getShaderTypeName(shaderType); in init()1124 const char* shaderTypeName = getShaderTypeName(shaderType); in init()
1182 const char* shaderTypeName = getShaderTypeName(shaderType); in init()1205 const char* shaderTypeName = getShaderTypeName(shaderType); in init()
1922 const char* shaderTypeName = getShaderTypeName(shaderType); in init()2089 const char* shaderTypeName = getShaderTypeName(shaderType); in init()2154 const char* shaderTypeName = getShaderTypeName(shaderType); in init()
864 const std::string shaderTypeName = getShaderTypeName(shaderType); in addProgramStateCase()894 …log << TestLog::Message << "Detaching " + std::string(getShaderTypeName(m_shaderType)) + " shader"… in executeForProgram()916 …log << TestLog::Message << "Reattaching " + std::string(getShaderTypeName(m_shaderType)) + " shade… in executeForProgram()939 …log << TestLog::Message << "Deleting " + std::string(getShaderTypeName(m_shaderType)) + " shader" … in executeForProgram()962 …log << TestLog::Message << "Deleting and replacing " + std::string(getShaderTypeName(m_shaderType)… in executeForProgram()986 …log << TestLog::Message << "Recompiling " + std::string(getShaderTypeName(m_shaderType)) + " shade… in executeForProgram()1009 …log << TestLog::Message << "Replacing " + std::string(getShaderTypeName(m_shaderType)) + " shader … in executeForProgram()
1053 const char* shaderTypeName = getShaderTypeName(shaderType); in init()1081 const char* shaderTypeName = getShaderTypeName(shaderType); in init()1117 const char* shaderTypeName = getShaderTypeName(shaderType); in init()1153 const char* shaderTypeName = getShaderTypeName(shaderType); in init()
1306 const char* shaderTypeName = getShaderTypeName(shaderType); in init()1329 const char* shaderTypeName = getShaderTypeName(shaderType); in init()
1284 const char* shaderTypeName = getShaderTypeName(shaderType); in init()1436 const char* shaderTypeName = getShaderTypeName(shaderType); in init()1499 const char* shaderTypeName = getShaderTypeName(shaderType); in init()
460 …const std::string name = de::toString(opCount) + "_operations_" + glu::getShaderTypeName(shader… in init()461 …const std::string desc = std::string("Compile ") + glu::getShaderTypeName(shaderType) + " shade… in init()
78 const char* getShaderTypeName (ShaderType shaderType);
134 const char* getShaderTypeName (ShaderType shaderType) in getShaderTypeName() function
34 const char* getShaderTypeName (int value);108 … getShaderTypeStr (int value) { return tcu::Format::Enum<int, 2>(getShaderTypeName, value); }
548 const char* getShaderTypeName (int value) function
241 const char* const shaderTypeName = glu::getShaderTypeName(glu::ShaderType(shaderType)); in iterate()
1165 << "Verifying referenced by " << glu::getShaderTypeName(m_shaderType) << " shader, expecting " in validate()1171 … tcu::TestLog::Message << "\tError, invalid referenced_by_" << glu::getShaderTypeName(m_shaderType… in validate()1172 setError("referenced_by_" + std::string(glu::getShaderTypeName(m_shaderType)) + " invalid"); in validate()1305 << "Verifying referenced by " << glu::getShaderTypeName(m_shaderType) << " shader, expecting " in validate()1311 … tcu::TestLog::Message << "\tError, invalid referenced_by_" << glu::getShaderTypeName(m_shaderType… in validate()1312 setError("referenced_by_" + std::string(glu::getShaderTypeName(m_shaderType)) + " invalid"); in validate()
911 …otSupportedError(string("Atomic counters not supported in ") + glu::getShaderTypeName(m_shaderType… in init()
753 builder << glu::getShaderTypeName((glu::ShaderType)stage); in execute()
5295 const string shaderName (glu::getShaderTypeName(shaderType)); in createFuncGroup()