Searched refs:getTessPrimitiveTypeShaderName (Results 1 – 1 of 1) sorted by relevance
436 static inline const char* getTessPrimitiveTypeShaderName (TessPrimitiveType type) in getTessPrimitiveTypeShaderName() function476 return string() + "layout (" + getTessPrimitiveTypeShaderName(primType) in getTessellationEvaluationInLayoutString()485 return string() + "layout (" + getTessPrimitiveTypeShaderName(primType) in getTessellationEvaluationInLayoutString()493 return string() + "layout (" + getTessPrimitiveTypeShaderName(primType) in getTessellationEvaluationInLayoutString()501 return string() + "layout (" + getTessPrimitiveTypeShaderName(primType) in getTessellationEvaluationInLayoutString()7274 …(string() + getTessPrimitiveTypeShaderName(primitiveType) + "_" + getSpacingModeShaderName((Spacin… in init()7292 …windingGroup->addChild(new WindingCase(m_context, (string() + getTessPrimitiveTypeShaderName(primi… in init()7354 const char* const primTypeName = getTessPrimitiveTypeShaderName(primitiveType); in init()7373 const char* const primTypeName = getTessPrimitiveTypeShaderName(primitiveType); in init()7413 const string caseName = (string() + getTessPrimitiveTypeShaderName(primitiveType) in init()[all …]