Searched refs:getTextureFormatBitDepth (Results 1 – 21 of 21) sorted by relevance
40 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(colorFormat)); in getPixelFormat()46 …const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(depthStencilFormat)… in getDepthStencilBits()68 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format)); in chooseColorFormat()107 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format)); in chooseDepthStencilFormat()
217 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); in iterate()240 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); in iterate()
864 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()1017 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()
100 const IVec4 texFormatBits = tcu::getTextureFormatBitDepth(textureFormat); in computeCompareThreshold()
85 IVec4 getTextureFormatBitDepth (const TextureFormat& format);
364 IVec4 getTextureFormatBitDepth (const TextureFormat& format) in getTextureFormatBitDepth() function
362 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); in iterate()385 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); in iterate()
526 const IVec4 bitDepth = tcu::getTextureFormatBitDepth(access.getFormat()); in clearUndefined()688 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate()727 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate()931 const IVec4 bits = min(IVec4(8), tcu::getTextureFormatBitDepth(format)); in iterate()
902 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()1055 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()
134 …return tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu… in getEffectiveTextureFormatBitDepth()137 return tcu::getTextureFormatBitDepth(textureFormat); in getEffectiveTextureFormatBitDepth()
90 …const tcu::IVec4 bitDepth = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(internalFormat)… in getInternalFormatPixelFormat()
333 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTexture… in initializeStencilRbo()
255 const tcu::UVec4 nativeBitDepth(tcu::getTextureFormatBitDepth(result.getFormat()).asUint()); in validate()
587 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilText… in invokeGLES2()
604 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(format); in getFormatThreshold()
442 const tcu::IVec4 srcBits = tcu::getTextureFormatBitDepth(sourceFormat); in getFixedPointFormatThreshold()443 const tcu::IVec4 readBits = tcu::getTextureFormatBitDepth(readPixelsFormat); in getFixedPointFormatThreshold()
166 …const int stencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilAccess(dst, t… in renderTestPatternReference()
1442 const tcu::IVec4 srcBits = tcu::getTextureFormatBitDepth(sourceFormat); in calculateThreshold()1443 const tcu::IVec4 readBits = tcu::getTextureFormatBitDepth(readPixelsFormat); in calculateThreshold()
1238 const tcu::IVec4 channelBitDepth = tcu::getTextureFormatBitDepth(format); in getMinimumComponentResolution()
1539 const tcu::IVec4 numBits = tcu::getTextureFormatBitDepth(texFormat); in init()
1003 const int numBits = tcu::getTextureFormatBitDepth(format).x(); in findPrimitiveMinimumResolvableDifference()