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Searched refs:getTimeInSeconds (Results 1 – 6 of 6) sorted by relevance

/external/jmonkeyengine/engine/src/test/jme3test/games/
DCubeField.java250 if(timer.getTimeInSeconds()>=coreTime2){ in gameLogic()
251 coreTime2=timer.getTimeInSeconds()+10; in gameLogic()
329 if (timer.getTimeInSeconds() >= coreTime){ in colorLogic()
332 coreTime = timer.getTimeInSeconds() + 20; in colorLogic()
/external/jmonkeyengine/engine/src/core/com/jme3/system/
DTimer.java58 public float getTimeInSeconds() { in getTimeInSeconds() method in Timer
DNanoTimer.java62 public float getTimeInSeconds() { in getTimeInSeconds() method in NanoTimer
/external/jmonkeyengine/engine/src/android/com/jme3/system/android/
DAndroidTimer.java64 public float getTimeInSeconds() { in getTimeInSeconds() method in AndroidTimer
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
DLwjglTimer.java79 public float getTimeInSeconds() { in getTimeInSeconds() method in LwjglTimer
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderManager.java457 u.setValue(VarType.Float, timer.getTimeInSeconds()); in updateUniformBindings()