/external/deqp/framework/common/ |
D | tcuRandomValueIterator.hpp | 40 deUint32 rval = rnd.getUint32(); in getRandomValue() 48 …e <> inline deUint8 getRandomValue<deUint8> (de::Random& rnd) { return (deUint8)rnd.getUint32(); } in getRandomValue() 49 …<> inline deUint16 getRandomValue<deUint16> (de::Random& rnd) { return (deUint16)rnd.getUint32(); } in getRandomValue() 50 template <> inline deUint32 getRandomValue<deUint32> (de::Random& rnd) { return rnd.getUint32(); … in getRandomValue() 52 template <> inline deInt8 getRandomValue<deInt8> (de::Random& rnd) { return (deInt8)rnd.getUint32(… in getRandomValue() 53 …e <> inline deInt16 getRandomValue<deInt16> (de::Random& rnd) { return (deInt16)rnd.getUint32(); } in getRandomValue() 54 …e <> inline deInt32 getRandomValue<deInt32> (de::Random& rnd) { return (deInt32)rnd.getUint32(); } in getRandomValue()
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/external/deqp/modules/gles2/functional/ |
D | es2fColorClearTest.cpp | 115 int numClears = rnd.getUint32() % (m_numClearsMax + 1 - m_numClearsMin) + m_numClearsMin; in iterate() 137 clearX = (rnd.getUint32() % (2*targetWidth)) - targetWidth; in iterate() 138 clearY = (rnd.getUint32() % (2*targetHeight)) - targetHeight; in iterate() 139 clearWidth = (rnd.getUint32() % targetWidth); in iterate() 140 clearHeight = (rnd.getUint32() % targetHeight); in iterate() 145 int r = (int)(rnd.getUint32() & 0xFF); in iterate() 146 int g = (int)(rnd.getUint32() & 0xFF); in iterate() 147 int b = (int)(rnd.getUint32() & 0xFF); in iterate() 148 int a = m_testAlpha ? (int)(rnd.getUint32() & 0xFF) : 0xFF; in iterate() 157 clearMask = (rnd.getUint32() & 0xF); in iterate()
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D | es2fDepthStencilClearTests.cpp | 252 clear->clearStencil = rnd.getUint32(); in generateClears() 255 clear->stencilMask = m_masked ? rnd.getUint32() : 0xffffffffu; in generateClears()
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D | es2fTextureUnitTests.cpp | 693 deUint32 rgb = rnd.getUint32() & 0x00ffffff; in init() 699 alpha0 &= rnd.getUint32(); in init() 743 m_shader = new MultiTexShader(rnd.getUint32(), m_numUnits, unitTypes); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fColorClearTest.cpp | 115 int numClears = rnd.getUint32() % (m_numClearsMax + 1 - m_numClearsMin) + m_numClearsMin; in iterate() 137 clearX = (rnd.getUint32() % (2*targetWidth)) - targetWidth; in iterate() 138 clearY = (rnd.getUint32() % (2*targetHeight)) - targetHeight; in iterate() 139 clearWidth = (rnd.getUint32() % targetWidth); in iterate() 140 clearHeight = (rnd.getUint32() % targetHeight); in iterate() 145 int r = (int)(rnd.getUint32() & 0xFF); in iterate() 146 int g = (int)(rnd.getUint32() & 0xFF); in iterate() 147 int b = (int)(rnd.getUint32() & 0xFF); in iterate() 148 int a = m_testAlpha ? (int)(rnd.getUint32() & 0xFF) : 0xFF; in iterate() 157 clearMask = (rnd.getUint32() & 0xF); in iterate()
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D | es3fReadPixelsTests.cpp | 279 const GLint red = rnd.getUint32(); in clearColor() 280 const GLint green = rnd.getUint32(); in clearColor() 281 const GLint blue = rnd.getUint32(); in clearColor() 282 const GLint alpha = rnd.getUint32(); in clearColor() 293 const GLuint red = rnd.getUint32(); in clearColor() 294 const GLuint green = rnd.getUint32(); in clearColor() 295 const GLuint blue = rnd.getUint32(); in clearColor() 296 const GLuint alpha = rnd.getUint32(); in clearColor()
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D | es3fShaderPrecisionTests.cpp | 607 …int in0 = extendTo32Bit(((isMaxRangeA ? (int)m_rnd.getUint32() : m_rnd.getInt(m_rangeA.x(), m_r… in iterate() 608 …int in1 = extendTo32Bit(((isMaxRangeB ? (int)m_rnd.getUint32() : m_rnd.getInt(m_rangeB.x(), m_r… in iterate() 801 …deUint32 in0 = (isMaxRangeA ? m_rnd.getUint32() : (m_rangeA.x() + m_rnd.getUint32()%(m_rangeA.y()… in iterate() 802 …deUint32 in1 = (isMaxRangeB ? m_rnd.getUint32() : (m_rangeB.x() + m_rnd.getUint32()%(m_rangeB.y()… in iterate()
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D | es3fShaderPackingFunctionTests.cpp | 275 inputs.push_back(rnd.getUint32()); in iterate() 466 inputs.push_back(rnd.getUint32()); in iterate() 564 const deUint32 mantissa = rnd.getUint32() & ((1<<23)-1); in iterate() 670 const deUint32 mantissa = rnd.getUint32() & ((1<<mantBits)-1); in iterate()
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D | es3fShaderCommonFunctionTests.cpp | 71 …dom& rnd, deUint32 minValue, deUint32 maxValue) { return minValue + rnd.getUint32() % (maxValue - … in randomScalar() 813 const deUint32 mantissa = !isInf ? ((1u<<22) | (rnd.getUint32() & mantissaMask)) : 0; in getInputValues() 814 const deUint32 exp = !isNan && !isInf ? (rnd.getUint32() & 0x7fu) : 0xffu; in getInputValues() 815 const deUint32 sign = rnd.getUint32() & 0x1u; in getInputValues() 894 const deUint32 mantissa = !isInf ? ((1u<<22) | (rnd.getUint32() & mantissaMask)) : 0; in getInputValues() 895 const deUint32 exp = !isNan && !isInf ? (rnd.getUint32() & 0x7fu) : 0xffu; in getInputValues() 896 const deUint32 sign = rnd.getUint32() & 0x1u; in getInputValues()
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D | es3fDepthStencilClearTests.cpp | 255 clear->clearStencil = rnd.getUint32(); in generateClears() 258 clear->stencilMask = m_masked ? rnd.getUint32() : 0xffffffffu; in generateClears()
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D | es3fTransformFeedbackTests.cpp | 565 case glu::PRECISION_LOWP: *comp = (int)signExtend(rnd.getUint32()&0xff, 8); break; in genAttributeData() 566 case glu::PRECISION_MEDIUMP: *comp = (int)signExtend(rnd.getUint32()&0xffff, 16); break; in genAttributeData() 567 case glu::PRECISION_HIGHP: *comp = (int)rnd.getUint32(); break; in genAttributeData() 577 case glu::PRECISION_LOWP: *comp = rnd.getUint32()&0xff; break; in genAttributeData() 578 case glu::PRECISION_MEDIUMP: *comp = rnd.getUint32()&0xffff; break; in genAttributeData() 579 case glu::PRECISION_HIGHP: *comp = rnd.getUint32(); break; in genAttributeData()
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/external/deqp/framework/delibs/decpp/ |
D | deRandom.hpp | 52 …4 getUint64 (void) { deUint32 upper = getUint32(); return (deUint64)upper << 32ull | (deUint6… in getUint64() 53 deUint32 getUint32 (void) { return deRandom_getUint32(&m_rnd); } in getUint32() function in de::Random 95 return (int)getUint32(); in getInt() 97 return min + (int)(getUint32() % (deUint32)(max-min+1)); in getInt()
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D | deBlockBuffer.cpp | 314 threads.push_back(new Consumer(&buffer, rnd.getUint32())); in runTest() 316 threads.push_back(new Producer(&buffer, rnd.getUint32())); in runTest()
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D | deRandom.cpp | 75 DE_TEST_ASSERT(expected[i] == rnd.getUint32()); in Random_selfTest()
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/external/deqp/modules/gles31/functional/ |
D | es31fUniformLocationTests.cpp | 845 const Stage layoutLoc = Stage(rng.getUint32()&0x3); in init() 846 const Stage declareLoc = Stage((rng.getUint32()&0x3) | layoutLoc); in init() 847 const Stage verifyLoc = Stage((rng.getUint32()&0x3) & declareLoc); in init() 890 Stage(rng.getUint32()&0x3), in init() 891 Stage(rng.getUint32()&0x3), in init() 892 Stage(rng.getUint32()&0x3), in init() 893 Stage(rng.getUint32()&0x3), in init() 898 (rng.getUint32()&0x3) | layoutLocs[0], in init() 899 (rng.getUint32()&0x3) | layoutLocs[1], in init() 900 (rng.getUint32()&0x3) | layoutLocs[2], in init() [all …]
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D | es31fSeparateShaderTests.cpp | 673 const deUint32 vtxSeed = rnd.getUint32(); in genProgramParams() 675 const deUint32 frgSeed = rnd.getUint32(); in genProgramParams() 1195 const deUint32 initVtxSeed = m_params.switchVtx ? m_rnd.getUint32() : pp.vtxSeed; in createPipeline() 1198 const deUint32 initFrgSeed = m_params.switchFrg ? m_rnd.getUint32() : pp.frgSeed; in createPipeline() 1316 Random rnd (seed > 0 ? seed : m_rnd.getUint32()); in drawSurface() 1336 GLuint drawSeed = m_rnd.getUint32(); in testPipelineRendering() 1368 deUint32 drawSeed = m_rnd.getUint32(); in testCurrentProgPriority() 1400 deUint32 drawSeed = m_rnd.getUint32(); in testActiveProgramUniform() 1788 params = genParams(rnd.getUint32()); in createSeparateShaderTests()
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D | es31fShaderIntegerFunctionTests.cpp | 148 dst[valueNdx*scalarSize + compNdx] = rnd.getUint32() & integerMask; in generateRandomInputData() 154 … dst[valueNdx*scalarSize + compNdx] = extendSignTo32(rnd.getUint32() & integerMask, integerLength); in generateRandomInputData() 597 const deUint32 base0 = rnd.getUint32(); in getInputValues() 598 const deUint32 base1 = rnd.getUint32(); in getInputValues() 688 const deInt32 base0 = (deInt32)rnd.getUint32(); in getInputValues() 689 const deInt32 base1 = (deInt32)rnd.getUint32(); in getInputValues()
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D | es31fShaderPackingFunctionTests.cpp | 279 inputs.push_back(rnd.getUint32()); in iterate() 470 inputs.push_back(rnd.getUint32()); in iterate() 568 const deUint32 mantissa = rnd.getUint32() & ((1<<23)-1); in iterate() 674 const deUint32 mantissa = rnd.getUint32() & ((1<<mantBits)-1); in iterate() 887 inputs.push_back(rnd.getUint32()); in iterate() 1096 inputs.push_back(rnd.getUint32()); in iterate()
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D | es31fShaderCommonFunctionTests.cpp | 75 …dom& rnd, deUint32 minValue, deUint32 maxValue) { return minValue + rnd.getUint32() % (maxValue - … in randomScalar() 890 const deUint32 mantissa = !isInf ? ((1u<<22) | (rnd.getUint32() & mantissaMask)) : 0; in getInputValues() 891 const deUint32 exp = !isNan && !isInf ? (rnd.getUint32() & 0x7fu) : 0xffu; in getInputValues() 892 const deUint32 sign = rnd.getUint32() & 0x1u; in getInputValues() 973 const deUint32 mantissa = !isInf ? ((1u<<22) | (rnd.getUint32() & mantissaMask)) : 0; in getInputValues() 974 const deUint32 exp = !isNan && !isInf ? (rnd.getUint32() & 0x7fu) : 0xffu; in getInputValues() 975 const deUint32 sign = rnd.getUint32() & 0x1u; in getInputValues() 1912 const deUint32 mantissa = (1u<<23) | (rnd.getUint32() & ((1u<<23)-1)); in getInputValues()
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D | es31fBasicComputeShaderTests.cpp | 158 inputValues[ndx] = rnd.getUint32(); in iterate() 278 inputValues[ndx] = rnd.getUint32(); in iterate() 404 inputValues[ndx] = rnd.getUint32(); in iterate() 1028 *i = rnd.getUint32(); in iterate() 1132 *i = rnd.getUint32(); in iterate() 1259 *i = rnd.getUint32(); in iterate()
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/external/v8/test/mjsunit/harmony/ |
D | dataview-accessors.js | 357 assertSame(expected, view.getUint32(0)); 359 assertSame(expected, view.getUint32(0, true)); 437 assertThrows(function() { a.getUint32(); }, TypeError);
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.cpp | 176 state.stencil[ndx].compareMask = rnd.getUint32(); in computeRandomRenderState() 180 state.stencil[ndx].writeMask = rnd.getUint32(); in computeRandomRenderState()
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D | glsLifetimeTests.cpp | 819 const GLuint id = m_rnd.getUint32(); in testBindNoGen() 992 const GLuint refSeed = m_rnd.getUint32(); in iterate() 993 const GLuint newSeed = m_rnd.getUint32(); in iterate() 1073 const GLuint refSeed = m_rnd.getUint32(); in iterate() 1074 const GLuint newSeed = m_rnd.getUint32(); in iterate()
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D | glsTextureBufferCase.cpp | 106 const deUint8 xBits = deUint8(rng.getUint32() & bitMask); in genRandomCoords() 450 …const size_t offset = minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOff… in modifyBufferSubData() 473 …const size_t offset = minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOff… in modifyMapWrite() 507 …const size_t offset = minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOff… in modifyMapReadWrite() 764 const deUint32 coordSeed = rng.getUint32(); in render()
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/external/deqp/modules/egl/ |
D | teglMakeCurrentPerfTests.cpp | 520 EGLContext context = m_contexts[m_rnd.getUint32() % m_contexts.size()]; in iterate() 521 EGLSurface surface = m_surfaces[m_rnd.getUint32() % m_surfaces.size()]; in iterate()
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