Searched refs:getUniformVariable (Results 1 – 4 of 4) sorted by relevance
249 builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); in emitCode()250 builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); in emitCode()251 builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2); in emitCode()535 builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); in emitCode()536 builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); in emitCode()752 GrGLShaderVar focal = builder->getUniformVariable(fFocalUni); in emitCode()1012 GrGLShaderVar center = builder->getUniformVariable(fCenterUni); in emitCode()1016 GrGLShaderVar params = builder->getUniformVariable(fParamUni); in emitCode()1257 GrGLShaderVar center = builder->getUniformVariable(fCenterUni); in emitCode()1261 GrGLShaderVar params = builder->getUniformVariable(fParamUni); in emitCode()
1008 builder->getUniformVariable(fColorStartUni).c_str(), in emitColor()1009 builder->getUniformVariable(fColorEndUni).c_str(), in emitColor()1026 builder->getUniformVariable(fColorStartUni).c_str()); in emitColor()1033 builder->getUniformVariable(fColorMidUni).c_str()); in emitColor()1036 builder->getUniformVariable(fColorMidUni).c_str()); in emitColor()1039 builder->getUniformVariable(fColorEndUni).c_str()); in emitColor()1049 builder->getUniformVariable(fFSYUni).c_str()); in emitColor()
65 virtual const GrGLShaderVar& getUniformVariable(UniformHandle u) const = 0;239 const GrGLShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() function244 return this->getUniformVariable(u).c_str(); in getUniformCStr()
78 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); in emitCode()