Searched refs:givenNormal (Results 1 – 1 of 1) sorted by relevance
441 Vector3f givenNormal = new Vector3f(); in processTriangleData() local451 givenNormal.set(vertexInfo.normal); in processTriangleData()452 givenNormal.normalizeLocal(); in processTriangleData()506 if (givenNormal.dot(triangleData.normal) < 0) { in processTriangleData()528 binormal.cross(givenNormal, tangent); in processTriangleData()540 if (Math.abs(Math.abs(tangentUnit.dot(givenNormal)) - 1) in processTriangleData()553 givenNormal.cross(tangent, binormal); in processTriangleData()565 if (Math.abs(Math.abs(binormalUnit.dot(givenNormal)) - 1) in processTriangleData()582 givenNormal.cross(tangent, binormal); in processTriangleData()583 binormal.cross(givenNormal, tangent); in processTriangleData()