Searched refs:glBlendEquationSeparate (Results 1 – 25 of 45) sorted by relevance
12
150 glBlendEquationSeparate(-1, GL_FUNC_ADD); in init()152 glBlendEquationSeparate(GL_FUNC_ADD, -1); in init()
229 GLU_CHECK_CALL(glBlendEquationSeparate(paramSet.equationRGB, paramSet.equationAlpha)); in iterate()
193 wrapper.glBlendEquationSeparate(state.blendRGBState.equation, state.blendAState.equation); in setGLState()
15 { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate },
22 { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate },
150 glBlendEquationSeparate(-1, GL_FUNC_ADD); in init()154 glBlendEquationSeparate(GL_FUNC_ADD, -1); in init()
282 GLU_CHECK_CALL(glBlendEquationSeparate(paramSet.equationRGB, paramSet.equationAlpha)); in iterate()
149 ctx.glBlendEquationSeparate(-1, GL_FUNC_ADD); in blend_equation_separate()153 ctx.glBlendEquationSeparate(GL_FUNC_ADD, -1); in blend_equation_separate()
1264 gl.glBlendEquationSeparate(GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT); in iterate()1316 gl.glBlendEquationSeparate(GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT); in iterate()
15 gl->blendEquationSeparate = &glBlendEquationSeparate;
22 gl->blendEquationSeparate = &glBlendEquationSeparate;
15 …lendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
26 gl->blendEquationSeparate = &glBlendEquationSeparate;
22 …lendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
26 …lendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
324 void ContextWrapper::glBlendEquationSeparate (deUint32 modeRGB, deUint32 modeAlpha) in glBlendEquationSeparate() function in sglr::ContextWrapper
57 void glBlendEquationSeparate (deUint32 modeRGB, deUint32 modeAlpha);
META-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/ ...
71 o glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
483 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
38 gl->blendEquationSeparate = glBlendEquationSeparate;