/external/deqp/doc/testspecs/GLES2/ |
D | functional.color_clear.txt | 25 + Full-screen color buffer clears: glClear(), glClearColor() 32 + Out-of-rande inputs for glClearColor()
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/external/deqp/modules/gles2/functional/ |
D | es2fPrerequisiteTests.cpp | 141 glClearColor(r/255.0f, g/255.0f, b/255.0f, a/255.0f); in iterate() 228 glClearColor(r/255.0f, g/255.0f, b/255.0f, 1.0f); in iterate()
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D | es2fMultisampleTests.cpp | 427 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); in iterate() 642 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); in iterate() 918 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f)); in renderPattern() 980 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); in iterate() 1140 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); in iterate() 1292 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); in iterate() 1435 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f)); in iterate()
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D | es2fBufferTestUtil.cpp | 437 glClearColor (0.0f, 0.0f, 0.0f, 1.0f); in verify() 600 glClearColor (0.0f, 0.0f, 0.0f, 1.0f); in verify()
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D | es2fReadPixelsTests.cpp | 199 GLU_CHECK_CALL(glClearColor(red, green, blue, alpha)); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fPrerequisiteTests.cpp | 141 glClearColor(r/255.0f, g/255.0f, b/255.0f, a/255.0f); in iterate() 228 glClearColor(r/255.0f, g/255.0f, b/255.0f, 1.0f); in iterate()
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D | es3fFboInvalidateTests.cpp | 151 glClearColor (0.0f, 0.0f, 0.0f, 1.0f); in render() 225 glClearColor (0.0f, 0.0f, 0.0f, 1.0f); in render() 317 glClearColor (0.0f, 0.0f, 0.0f, 1.0f); in render() 331 glClearColor (0.0f, 1.0f, 0.0f, 1.0f); in render() 383 glClearColor (0.0f, 0.0f, 0.0f, 1.0f); in render() 419 glClearColor (0.0f, 1.0f, 0.0f, 1.0f); in render() 500 glClearColor (0.0f, 0.0f, 0.0f, 1.0f); in render() 620 glClearColor (0.0f, 0.0f, 0.0f, 1.0f); in render() 721 glClearColor (0.0f, 0.0f, 0.0f, 1.0f); in render() 1002 glClearColor (0.25f, 0.5f, 0.75f, 1.0f); in render() [all …]
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D | es3fRasterizerDiscardTests.cpp | 299 glClearColor (PASS_COLOR_BLUE.x(), PASS_COLOR_BLUE.y(), PASS_COLOR_BLUE.z(), PASS_COLOR_BLUE.w()); in iterate() 314 glClearColor (BLACK_COLOR.x(), BLACK_COLOR.y(), BLACK_COLOR.z(), BLACK_COLOR.w()); in iterate() 321 glClearColor (FAIL_COLOR_RED.x(), FAIL_COLOR_RED.y(), FAIL_COLOR_RED.z(), FAIL_COLOR_RED.w()); in iterate()
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D | es3fOcclusionQueryTests.cpp | 209 glClearColor (0.0f, 0.0f, 0.0f, 1.0f); in iterate() 266 …glClearColor (DEPTH_CLEAR_COLOR.x(), DEPTH_CLEAR_COLOR.y(), DEPTH_CLEAR_COLOR.z(), DEPTH_CLEAR_COL… in iterate() 309 …glClearColor (STENCIL_CLEAR_COLOR.x(), STENCIL_CLEAR_COLOR.y(), STENCIL_CLEAR_COLOR.z(), STENCIL_C… in iterate()
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D | es3fMultisampleTests.cpp | 583 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); in iterate() 792 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); in iterate() 1068 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f)); in renderPattern() 1127 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); in iterate() 1284 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); in iterate() 1433 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); in iterate() 1573 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f)); in iterate()
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D | es3fPixelBufferObjectTests.cpp | 336 GLU_CHECK_CALL(glClearColor(r, g, b, a)); in clearColor() 345 GLU_CHECK_CALL(glClearColor(r, g, b, a)); in clearColor()
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D | es3fSyncTests.cpp | 185 glClearColor (0.3f, 0.3f, 0.3f, 1.0f); in iterate()
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/external/deqp/modules/egl/ |
D | teglGLES1RenderUtil.cpp | 45 glClearColor(color.x(), color.y(), color.z(), color.w()); in clear()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 22 { "glClearColor", (deFunctionPtr)glClearColor },
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D | egluStaticES30Library.inl | 34 { "glClearColor", (deFunctionPtr)glClearColor },
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 20 glClearColor = glClearColor@16
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D | opengl32.def | 20 glClearColor
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/external/skia/src/views/sdl/ |
D | SkOSWindow_SDL.cpp | 80 glClearColor(0, 0, 0, 0); in doDraw()
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/external/deqp/modules/gles3/stress/ |
D | es3sSyncTests.cpp | 173 glClearColor (0.3f, 0.3f, 0.3f, 1.0f); in iterate()
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D | es3sOcclusionQueryTests.cpp | 208 glClearColor (0.0f, 0.0f, 0.0f, 1.0f); in iterate()
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/external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/ |
D | main.c | 138 glClearColor(((float)engine->state.x)/engine->width, engine->state.angle, in engine_draw_frame()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 321 gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); in renderTo() 582 gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); in iterate()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 44 return (GrGLFuncPtr) glClearColor; in android_get_gl_proc()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameRenderer.java | 87 gl.glClearColor(0.0f, 0.0f, 0.0f, 1); in onSurfaceCreated()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 22 gl->clearColor = &glClearColor;
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