Searched refs:glDrawBuffer (Results 1 – 24 of 24) sorted by relevance
75 glDrawBuffer = glDrawBuffer@4
75 glDrawBuffer
639 &glDrawBuffer,
232 glDrawBuffer
1523 glDrawBuffer(initialDrawBuf); in setFrameBuffer()1557 glDrawBuffer(GL_NONE); in setFrameBuffer()1586 glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + rb.getSlot()); in setFrameBuffer()
238 These functions exactly correspond to glDrawBuffer and glReadBuffer calls.
269 - glDrawBuffer( GL_FRONT_AND_BACK ) works279 - glDrawBuffer(GL_NONE) works now
73 gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
71 gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
75 gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
78 gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
86 gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
96 gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
94 gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
105 gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
114 gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
141 gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
142 #define glDrawBuffer glwDrawBuffer macro
142 gl->drawBuffer = glDrawBuffer;
1160 GLW_APICALL void GLW_APIENTRY glDrawBuffer (GLenum buf) function
820 GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
404 #define glDrawBuffer MANGLE(DrawBuffer) macro
142 void glDrawBuffer (glw::GLenum buf);
977 void CallLogWrapper::glDrawBuffer (glw::GLenum buf) function in CallLogWrapper980 m_log << TestLog::Message << "glDrawBuffer(" << toHex(buf) << ");" << TestLog::EndMessage;