Searched refs:glEnable (Results 1 – 25 of 95) sorted by relevance
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154 glEnable (GL_DEPTH_TEST); in render()155 glEnable (GL_STENCIL_TEST); in render()173 glEnable(GL_DEPTH_TEST); in render()174 glEnable(GL_STENCIL_TEST); in render()189 glEnable (GL_BLEND); in render()241 glEnable (GL_DEPTH_TEST); in render()242 glEnable (GL_STENCIL_TEST); in render()281 glEnable (GL_DEPTH_TEST); in render()282 glEnable (GL_STENCIL_TEST); in render()283 glEnable (GL_BLEND); in render()[all …]
106 glEnable(GL_DEPTH_TEST); in render()107 glEnable(GL_STENCIL_TEST); in render()203 glEnable(GL_DEPTH_TEST); in render()204 glEnable(GL_STENCIL_TEST); in render()
135 glEnable(GL_DEPTH_TEST); in render()145 glEnable(GL_STENCIL_TEST); in render()183 glEnable(GL_DEPTH_TEST); in render()206 glEnable(GL_STENCIL_TEST); in render()
241 glEnable (GL_DEPTH_TEST); in iterate()263 glEnable (GL_SCISSOR_TEST); in iterate()284 glEnable (GL_STENCIL_TEST); in iterate()306 glEnable (GL_SCISSOR_TEST); in iterate()334 glEnable (GL_SCISSOR_TEST); in iterate()344 glEnable (GL_DEPTH_TEST); in iterate()345 glEnable (GL_STENCIL_TEST); in iterate()
157 wrapper.glEnable(GL_SCISSOR_TEST); in setGLState()166 wrapper.glEnable(GL_STENCIL_TEST); in setGLState()183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState()192 wrapper.glEnable(GL_BLEND); in setGLState()201 wrapper.glEnable(GL_DITHER); in setGLState()
106 glEnable(GL_DEPTH_TEST); in render()200 glEnable(GL_DEPTH_TEST); in render()286 glEnable(GL_DEPTH_TEST); in render()
284 glEnable (GL_SCISSOR_TEST); in iterate()291 glEnable (GL_DEPTH_TEST); in iterate()295 glEnable (GL_STENCIL_TEST); in iterate()327 glEnable (GL_RASTERIZER_DISCARD); in iterate()
778 GLU_CHECK_CALL(glEnable(GL_BLEND)); in init()1059 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST)); in init()1130 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST)); in iterate()1260 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in init()1267 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init()1438 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in iterate()1446 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()1567 GLU_CHECK_CALL(glEnable(GL_BLEND)); in iterate()1583 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
259 GLU_CHECK_CALL(glEnable(GL_DITHER)); in drawAndCheckGradient()367 GLU_CHECK_CALL(glEnable(GL_DITHER)); in drawAndCheckUnicoloredQuad()
102 glEnable(GL12.GL_RESCALE_NORMAL); in initialize()104 glEnable(GL_NORMALIZE); in initialize()195 glEnable(GL_COLOR_MATERIAL); in applyFixedFuncBindings()256 glEnable(GL_DEPTH_TEST); in applyRenderState()265 glEnable(GL_ALPHA_TEST); in applyRenderState()295 glEnable(GL_POLYGON_OFFSET_FILL); in applyRenderState()322 glEnable(GL_CULL_FACE); in applyRenderState()349 glEnable(GL_BLEND); in applyRenderState()401 glEnable(GL_SCISSOR_TEST); in setClipRect()504 glEnable(GL_LIGHTING); in setLighting()[all …]
378 glEnable(ARBMultisample.GL_MULTISAMPLE_ARB); in initialize()457 glEnable(ARBMultisample.GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); in setAlphaToCoverage()473 glEnable(GL_DEPTH_TEST); in applyRenderState()482 glEnable(GL_ALPHA_TEST); in applyRenderState()513 glEnable(GL_POINT_SPRITE); in applyRenderState()514 glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); in applyRenderState()531 glEnable(GL_POLYGON_OFFSET_FILL); in applyRenderState()559 glEnable(GL_CULL_FACE); in applyRenderState()586 glEnable(GL_BLEND); in applyRenderState()640 glEnable(GL_STENCIL_TEST); in applyRenderState()[all …]
627 GLU_CHECK_CALL(glEnable(GL_BLEND)); in init()909 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST)); in init()983 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST)); in iterate()1116 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in init()1123 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init()1297 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in iterate()1305 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()1429 GLU_CHECK_CALL(glEnable(GL_BLEND)); in iterate()1445 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
171 glEnable(GL_DEPTH_TEST); in iterate()321 glEnable(GL_DEPTH_TEST); in iterate()
73 gl.glEnable(GL10.GL_BLEND); in beginDrawing()85 gl.glEnable(GL10.GL_TEXTURE_2D); in beginDrawing()
76 glEnable(GL_BLEND); in doDraw()79 glEnable(GL_TEXTURE_2D); in doDraw()
98 glEnable(GL_NORMALIZE); in draw()253 glEnable(GL_LIGHTING); in drawScene()254 glEnable(GL_LIGHT0); in drawScene()255 glEnable(GL_LIGHT1); in drawScene()459 glEnable(GL_DEPTH_TEST); in paintGL()
43 glEnable(GL_SCISSOR_TEST); in clear()
48 { "glEnable", (deFunctionPtr)glEnable },
74 { "glEnable", (deFunctionPtr)glEnable },
346 glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA);350 glEnable(GL_VERTEX_PROGRAM);
80 GLU_CHECK_CALL(glEnable(m_targetName)); in iterate()
META-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/ ...
81 glEnable = glEnable@4