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Searched refs:glFace (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setGLState() local
173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setGLState()
174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
Des2fDepthStencilTests.cpp442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in render() local
445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp170 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setGLState() local
173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setGLState()
174 …wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassO… in setGLState()
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); in setGLState()
Des3fDepthStencilTests.cpp442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in render() local
445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp241 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; in setRenderState() local
244 ctx.stencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setRenderState()
245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setRenderState()
246 ctx.stencilMaskSeparate(glFace, sParams.writeMask); in setRenderState()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp2043 GrGLenum glFace, in set_gl_stencil() argument
2053 if (GR_GL_FRONT_AND_BACK == glFace) { in set_gl_stencil()
2060 GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); in set_gl_stencil()
2061 GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); in set_gl_stencil()
2062 GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, glPassOp, glPassOp)); in set_gl_stencil()