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Searched refs:glFlushMappedBufferRangeAPPLE (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/include/GL/
Dgl_mangle.h486 #define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE) macro
Dglext.h11181 GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size);