Home
last modified time | relevance | path

Searched refs:glGetAttribLocation (Results 1 – 25 of 60) sorted by relevance

123

/external/deqp/modules/gles3/functional/
Des3fInstancedRenderingTests.cpp515 int positionLoc = glGetAttribLocation(program, "a_position"); in setupAndRender()
524 int offsetLoc = glGetAttribLocation(program, "a_instanceOffset"); in setupAndRender()
529 int rLoc = glGetAttribLocation(program, "a_instanceR"); in setupAndRender()
533 int gLoc = glGetAttribLocation(program, "a_instanceG"); in setupAndRender()
536 int bLoc = glGetAttribLocation(program, "a_instanceB"); in setupAndRender()
Des3fVertexTextureTests.cpp738 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
747 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1073 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1082 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1413 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1422 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1756 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1765 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
Des3fPixelBufferObjectTests.cpp312 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTriangle()
315 colorLoc = glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTriangle()
Des3fDefaultVertexAttributeTests.cpp448 const int positionIndex = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderWithValue()
449 const int valueIndex = gl.glGetAttribLocation(m_program->getProgram(), "a_value"); in renderWithValue()
Des3fNegativeShaderApiTests.cpp634 glGetAttribLocation (programEmpty, "test"); in init()
642 glGetAttribLocation (program.getProgram(), "test"); in init()
644 glGetAttribLocation (-2, "test"); in init()
649 glGetAttribLocation (shader, "test"); in init()
676 glGetAttribLocation(shader, "test"); in init()
Des3fPrimitiveRestartTests.cpp480 int loc = glGetAttribLocation(program, "a_position"); in iterate()
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp321 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo()
322 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo()
617 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo()
618 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo()
619 const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset"); in renderTo()
891 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo()
892 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo()
893 const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset"); in renderTo()
1127 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo()
1128 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo()
Des31fNegativeShaderApiTests.cpp664 ctx.glGetAttribLocation (programEmpty, "test"); in get_attrib_location()
672 ctx.glGetAttribLocation (program.getProgram(), "test"); in get_attrib_location()
674 ctx.glGetAttribLocation (-2, "test"); in get_attrib_location()
679 ctx.glGetAttribLocation (shader, "test"); in get_attrib_location()
707 ctx.glGetAttribLocation(shader, "test"); in get_uniform_location()
/external/deqp/framework/egl/
DegluStaticES20Library.inl63 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
DegluStaticES30Library.inl101 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp315 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo()
316 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo()
576 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in iterate()
Des31sDrawTests.cpp184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position"); in iterate()
185 const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color"); in iterate()
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp227 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_coord"); in render()
388 deUint32 bufferLoc = glGetAttribLocation(m_program->getProgram(), "a_buffer"); in render()
391 deUint32 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_coord"); in render()
DglsLongStressCase.cpp416 const int posloc = glGetAttribLocation(prog, "a_pos"); in render()
850 …const int attrLoc = glGetAttribLocation(m_programGL, mangleShaderNames(attrSpec.name, shaderNameMa… in setAttribute()
863 …const int attrLoc = glGetAttribLocation(m_programGL, mangleShaderNames(attrSpec.name, shaderNameMa… in setAttributeClientMem()
876 …const int attrLoc = glGetAttribLocation(m_programGL, mangleShaderNames(attrSpec.name, shaderNameMa… in disableAttributeArray()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp343 glGetAttribLocation(programEmpty, "test"); in init()
351 glGetAttribLocation(program.getProgram(), "test"); in init()
353 glGetAttribLocation(-2, "test"); in init()
358 glGetAttribLocation(shader, "test"); in init()
384 glGetAttribLocation(shader, "test"); in init()
Des2fDepthRangeTests.cpp165 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate()
315 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate()
Des2fDefaultVertexAttributeTests.cpp371 const int positionIndex = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderWithValue()
372 const int valueIndex = gl.glGetAttribLocation(m_program->getProgram(), "a_value"); in renderWithValue()
Des2fVertexTextureTests.cpp637 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
646 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
969 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
978 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
Des2fReadPixelsTests.cpp113 coordLoc = glGetAttribLocation(program.getProgram(), "a_coord"); in render()
/external/deqp/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp238 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate()
239 const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords"); in iterate()
/external/deqp/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp245 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate()
246 const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords"); in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl63 gl->getAttribLocation = &glGetAttribLocation;
DglwInitES30Direct.inl101 gl->getAttribLocation = &glGetAttribLocation;
DglwInitES20.inl63 gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation");
DglwInitES31Direct.inl113 gl->getAttribLocation = &glGetAttribLocation;

123