/external/deqp/modules/gles3/functional/ |
D | es3fInstancedRenderingTests.cpp | 515 int positionLoc = glGetAttribLocation(program, "a_position"); in setupAndRender() 524 int offsetLoc = glGetAttribLocation(program, "a_instanceOffset"); in setupAndRender() 529 int rLoc = glGetAttribLocation(program, "a_instanceR"); in setupAndRender() 533 int gLoc = glGetAttribLocation(program, "a_instanceG"); in setupAndRender() 536 int bLoc = glGetAttribLocation(program, "a_instanceB"); in setupAndRender()
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D | es3fVertexTextureTests.cpp | 738 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 747 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() 1073 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 1082 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() 1413 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 1422 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() 1756 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 1765 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
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D | es3fPixelBufferObjectTests.cpp | 312 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTriangle() 315 colorLoc = glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTriangle()
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D | es3fDefaultVertexAttributeTests.cpp | 448 const int positionIndex = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderWithValue() 449 const int valueIndex = gl.glGetAttribLocation(m_program->getProgram(), "a_value"); in renderWithValue()
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D | es3fNegativeShaderApiTests.cpp | 634 glGetAttribLocation (programEmpty, "test"); in init() 642 glGetAttribLocation (program.getProgram(), "test"); in init() 644 glGetAttribLocation (-2, "test"); in init() 649 glGetAttribLocation (shader, "test"); in init() 676 glGetAttribLocation(shader, "test"); in init()
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D | es3fPrimitiveRestartTests.cpp | 480 int loc = glGetAttribLocation(program, "a_position"); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingTests.cpp | 321 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() 322 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() 617 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() 618 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() 619 const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset"); in renderTo() 891 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() 892 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() 893 const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset"); in renderTo() 1127 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() 1128 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo()
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D | es31fNegativeShaderApiTests.cpp | 664 ctx.glGetAttribLocation (programEmpty, "test"); in get_attrib_location() 672 ctx.glGetAttribLocation (program.getProgram(), "test"); in get_attrib_location() 674 ctx.glGetAttribLocation (-2, "test"); in get_attrib_location() 679 ctx.glGetAttribLocation (shader, "test"); in get_attrib_location() 707 ctx.glGetAttribLocation(shader, "test"); in get_uniform_location()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 63 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
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D | egluStaticES30Library.inl | 101 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 315 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderTo() 316 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); in renderTo() 576 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in iterate()
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D | es31sDrawTests.cpp | 184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position"); in iterate() 185 const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color"); in iterate()
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 227 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_coord"); in render() 388 deUint32 bufferLoc = glGetAttribLocation(m_program->getProgram(), "a_buffer"); in render() 391 deUint32 coordLoc = glGetAttribLocation(m_program->getProgram(), "a_coord"); in render()
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D | glsLongStressCase.cpp | 416 const int posloc = glGetAttribLocation(prog, "a_pos"); in render() 850 …const int attrLoc = glGetAttribLocation(m_programGL, mangleShaderNames(attrSpec.name, shaderNameMa… in setAttribute() 863 …const int attrLoc = glGetAttribLocation(m_programGL, mangleShaderNames(attrSpec.name, shaderNameMa… in setAttributeClientMem() 876 …const int attrLoc = glGetAttribLocation(m_programGL, mangleShaderNames(attrSpec.name, shaderNameMa… in disableAttributeArray()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 343 glGetAttribLocation(programEmpty, "test"); in init() 351 glGetAttribLocation(program.getProgram(), "test"); in init() 353 glGetAttribLocation(-2, "test"); in init() 358 glGetAttribLocation(shader, "test"); in init() 384 glGetAttribLocation(shader, "test"); in init()
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D | es2fDepthRangeTests.cpp | 165 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate() 315 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate()
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D | es2fDefaultVertexAttributeTests.cpp | 371 const int positionIndex = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); in renderWithValue() 372 const int valueIndex = gl.glGetAttribLocation(m_program->getProgram(), "a_value"); in renderWithValue()
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D | es2fVertexTextureTests.cpp | 637 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 646 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() 969 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 978 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
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D | es2fReadPixelsTests.cpp | 113 coordLoc = glGetAttribLocation(program.getProgram(), "a_coord"); in render()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 238 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate() 239 const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords"); in iterate()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 245 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position"); in iterate() 246 const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords"); in iterate()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 63 gl->getAttribLocation = &glGetAttribLocation;
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D | glwInitES30Direct.inl | 101 gl->getAttribLocation = &glGetAttribLocation;
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D | glwInitES20.inl | 63 gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation");
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D | glwInitES31Direct.inl | 113 gl->getAttribLocation = &glGetAttribLocation;
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