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Searched refs:glMinSampleShadingARB (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/include/GL/
Dgl_mangle.h1070 #define glMinSampleShadingARB MANGLE(MinSampleShadingARB) macro
Dglext.h7872 GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value);