/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 119 { "glUniform1i", (deFunctionPtr)glUniform1i },
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D | egluStaticES30Library.inl | 200 { "glUniform1i", (deFunctionPtr)glUniform1i },
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeShaderApiTests.cpp | 976 glUniform1i(-1, 0); in init() 1005 glUniform1i(ivec4_f, 0); in init() 1017 glUniform1i(uvec4_f, 0); in init() 1029 glUniform1i(vec4_v, 0); in init() 1050 glUniform1i(-2, 0); in init() 1060 glUniform1i(-1, 0); in init() 1298 glUniform1i(-2, 0); in init() 1308 glUniform1i(-1, 0); in init()
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D | es3fVertexTextureTests.cpp | 773 glUniform1i(texLoc, 0); in setupShaderInputs() 1108 glUniform1i(texLoc, 0); in setupShaderInputs() 1448 glUniform1i(texLoc, 0); in setupShaderInputs() 1792 glUniform1i(texLoc, 0); in setupShaderInputs()
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D | es3fShaderApiTests.cpp | 1311 glUniform1i(boolLoc, GL_TRUE); in setUniformsRandom() 1313 glUniform1i(intLoc, intVal); in setUniformsRandom()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 690 glUniform1i(-1, 0); in init() 716 glUniform1i(fUnif, 0); in init() 741 glUniform1i(-2, 0); in init() 751 glUniform1i(-1, 0); in init()
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D | es2fVertexTextureTests.cpp | 672 glUniform1i(texLoc, 0); in setupShaderInputs() 1004 glUniform1i(texLoc, 0); in setupShaderInputs()
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D | es2fShaderStateQueryTests.cpp | 1856 glUniform1i(location, 1); in test() 1917 glUniform1i(location, 1); in test() 1992 glUniform1i(location, 1); in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 1014 ctx.glUniform1i(-1, 0); in uniformi_invalid_program() 1044 ctx.glUniform1i(ivec4_f, 0); in uniformi_incompatible_type() 1056 ctx.glUniform1i(uvec4_f, 0); in uniformi_incompatible_type() 1068 ctx.glUniform1i(vec4_v, 0); in uniformi_incompatible_type() 1090 ctx.glUniform1i(-2, 0); in uniformi_invalid_location() 1100 ctx.glUniform1i(-1, 0); in uniformi_invalid_location() 1343 ctx.glUniform1i(-2, 0); in uniformui_invalid_location() 1353 ctx.glUniform1i(-1, 0); in uniformui_invalid_location()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 150 return (GrGLFuncPtr) glUniform1i; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 119 gl->uniform1i = &glUniform1i;
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D | glwInitES30Direct.inl | 200 gl->uniform1i = &glUniform1i;
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D | glwInitES20.inl | 119 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
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D | glwInitES31Direct.inl | 262 gl->uniform1i = &glUniform1i;
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D | glwInitES30.inl | 200 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
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D | glwInitGL31.inl | 209 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
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D | glwInitGL30.inl | 198 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
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D | glwInitGL32.inl | 227 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 246 GLU_CHECK_CALL(glUniform1i(texLoc, 0)); in render()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 140 o glUniform1i (GLint location, GLint x);
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/external/drm_hwcomposer/ |
D | glworker.cpp | 629 glUniform1i(gl_tex_loc + src_index, src_index); in Composite()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 165 void glUniform1i (int location, int x);
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 855 GLES20.glUniform1i(loc, b.booleanValue() ? GLES20.GL_TRUE : GLES20.GL_FALSE); in updateUniform() 913 GLES20.glUniform1i(loc, i.intValue()); in updateUniform()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 845 glUniform1i(loc, b.booleanValue() ? GL_TRUE : GL_FALSE); in updateUniform() 879 glUniform1i(loc, i.intValue()); in updateUniform()
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