Searched refs:glslVersionUsesInOutQualifiers (Results 1 – 4 of 4) sorted by relevance
59 bool glslVersionUsesInOutQualifiers (GLSLVersion version);
75 bool glslVersionUsesInOutQualifiers (GLSLVersion version) in glslVersionUsesInOutQualifiers() function
96 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version); in generateVertexShader()166 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generateGeometryShader()248 const bool customOut = glu::glslVersionUsesInOutQualifiers(version); in generateEmptyFragmentSource()266 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generatePassthroughVertexShader()293 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generateFragmentShader()
259 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createVertexShaderSource()291 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createFragmentShaderSource()