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Searched refs:glslVersionUsesInOutQualifiers (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderUtil.hpp59 bool glslVersionUsesInOutQualifiers (GLSLVersion version);
DgluShaderUtil.cpp75 bool glslVersionUsesInOutQualifiers (GLSLVersion version) in glslVersionUsesInOutQualifiers() function
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp96 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version); in generateVertexShader()
166 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generateGeometryShader()
248 const bool customOut = glu::glslVersionUsesInOutQualifiers(version); in generateEmptyFragmentSource()
266 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generatePassthroughVertexShader()
293 DE_ASSERT(glu::glslVersionUsesInOutQualifiers(shaderSpec.version)); in generateFragmentShader()
DglsAttributeLocationTests.cpp259 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createVertexShaderSource()
291 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); in createFragmentShaderSource()