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Searched refs:gpuAPI (Results 1 – 5 of 5) sorted by relevance

/external/skia/tools/
DPictureRenderingFlags.cpp78 DEFINE_string(gpuAPI, "", "Force use of specific gpu API. Using \"gl\" "
261 GrGLStandard gpuAPI = kNone_GrGLStandard; local
264 gpuAPI = kGL_GrGLStandard;
266 gpuAPI = kGLES_GrGLStandard;
323 if (!renderer->setDeviceType(deviceType, gpuAPI)) {
DPictureRenderer.h170 bool setDeviceType(SkDeviceTypes deviceType, GrGLStandard gpuAPI = kNone_GrGLStandard) {
208 fGrContext = fGrContextFactory.get(glContextType, gpuAPI);
/external/skia/dm/
DDMGpuSupport.h29 GrGLStandard gpuAPI, in NewGpuSurface() argument
35 return SkSurface::NewRenderTarget(grFactory->get(type, gpuAPI), SkSurface::kNo_Budgeted, in NewGpuSurface()
/external/skia/tools/flags/
DSkCommonFlags.h17 DECLARE_string(gpuAPI);
DSkCommonFlags.cpp22 DEFINE_string(gpuAPI, "", "Force use of specific gpu API. Using \"gl\" "