Searched refs:gridLocation (Results 1 – 2 of 2) sorted by relevance
49 protected Vector2f gridLocation = new Vector2f(); field in BresenhamYUpGridTracer81 gridLocation.x = (int) (start.x / gridSpacing.x); in startWalk()82 gridLocation.y = (int) (start.z / gridSpacing.z); in startWalk()88 … distToNextXIntersection = ((gridLocation.x + 1) * gridSpacing.x - start.x) * ooDirection.x; in startWalk()92 distToNextXIntersection = (start.x - (gridLocation.x * gridSpacing.x)) * -direction.x; in startWalk()103 … distToNextZIntersection = ((gridLocation.y + 1) * gridSpacing.z - start.z) * ooDirection.z; in startWalk()107 distToNextZIntersection = (start.z - (gridLocation.y * gridSpacing.z)) * -direction.z; in startWalk()127 gridLocation.x += stepXDirection; in next()142 gridLocation.y += stepZDirection; in next()170 return gridLocation; in getGridLocation()[all …]
405 GLuint gridLocation = m_gl.getAttribLocation(program.getProgram(), "a_pos"); in renderResource() local407 TCU_CHECK(gridLocation != (GLuint)-1); in renderResource()414 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(gridLocation)); in renderResource()420 …GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(gridLocation, 2, GL_FLOAT, GL_FALSE, 0, &(coords[0]))… in renderResource()424 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(gridLocation)); in renderResource()