Searched refs:hDelta (Results 1 – 10 of 10) sorted by relevance
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | TextureGeneratorBlend.java | 122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y; in generate() local 135 x = hDelta * j; in generate() 137 y = hDelta * j; in generate()
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D | TextureGeneratorStucci.java | 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;; in generate() local 85 texvec[1] = hDelta * j; in generate()
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D | TextureGeneratorDistnoise.java | 71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 81 texvec[1] = hDelta * j / noisesize; in generate()
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D | TextureGeneratorMusgrave.java | 67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 79 texvec[1] = hDelta * j / noisesize; in generate()
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D | TextureGeneratorClouds.java | 80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 90 texvec[1] = hDelta * j; in generate()
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D | TextureGeneratorMarble.java | 68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 79 texvec[1] = hDelta * j; in generate()
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D | TextureGeneratorMagic.java | 131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 139 texvec[1] = hDelta * j; in generate()
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D | TextureGeneratorWood.java | 79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 92 texvec[1] = hDelta * j; in generate()
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D | TextureGeneratorVoronoi.java | 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 97 texvec[1] = hDelta * j / noisesize; in generate()
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
D | org.eclipse.ui.workbench_3.6.1.M20101117-0800.jar | META-INF/MANIFEST.MF
META-INF/ECLIPSEF.SF
META-INF/ECLIPSEF ... |