Searched refs:hDistance (Results 1 – 1 of 1) sorted by relevance
270 float hDistance = (distance) * FastMath.sin((FastMath.PI / 2) - vRotation); in computePosition() local271 …pos.set(hDistance * FastMath.cos(rotation), (distance) * FastMath.sin(vRotation), hDistance * Fast… in computePosition()