Searched refs:halfAngle (Results 1 – 2 of 2) sorted by relevance
180 double halfAngle = -0.5 * angle; in Rotation() local181 double coeff = FastMath.sin(halfAngle) / norm; in Rotation()183 q0 = FastMath.cos (halfAngle); in Rotation()
575 float halfAngle = 0.5f * angle; in fromAngleNormalAxis() local576 float sin = FastMath.sin(halfAngle); in fromAngleNormalAxis()577 w = FastMath.cos(halfAngle); in fromAngleNormalAxis()