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Searched refs:halfD (Results 1 – 10 of 10) sorted by relevance

/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DTextureGeneratorStucci.java75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;; in generate()
86 for (int k = -halfD; k < halfD; ++k) { in generate()
DTextureGeneratorDistnoise.java70 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
82 for (int k = -halfD; k < halfD; ++k) { in generate()
DTextureGeneratorMusgrave.java66 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
80 for (int k = -halfD; k < halfD; ++k) { in generate()
DTextureGeneratorClouds.java79 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
91 for (int k = -halfD; k < halfD; ++k) { in generate()
DTextureGeneratorBlend.java121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y; in generate()
139 for (int k = -halfD; k < halfD; ++k) { in generate()
DTextureGeneratorMarble.java67 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
80 for (int k = -halfD; k < halfD; ++k) { in generate()
DTextureGeneratorNoise.java65 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
74 for (int k = -halfD; k < halfD; ++k) { in generate()
DTextureGeneratorMagic.java130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
140 for (int k = -halfD; k < halfD; ++k) { in generate()
DTextureGeneratorWood.java78 int halfD = depth >> 1; in generate() local
79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
93 for(int k = -halfD; k < halfD; ++k) { in generate()
DTextureGeneratorVoronoi.java75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
98 for (int k = -halfD; k < halfD; ++k) { in generate()