/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | TextureGeneratorStucci.java | 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;; in generate() 86 for (int k = -halfD; k < halfD; ++k) { in generate()
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D | TextureGeneratorDistnoise.java | 70 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 82 for (int k = -halfD; k < halfD; ++k) { in generate()
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D | TextureGeneratorMusgrave.java | 66 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 80 for (int k = -halfD; k < halfD; ++k) { in generate()
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D | TextureGeneratorClouds.java | 79 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 91 for (int k = -halfD; k < halfD; ++k) { in generate()
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D | TextureGeneratorBlend.java | 121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y; in generate() 139 for (int k = -halfD; k < halfD; ++k) { in generate()
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D | TextureGeneratorMarble.java | 67 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 80 for (int k = -halfD; k < halfD; ++k) { in generate()
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D | TextureGeneratorNoise.java | 65 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 74 for (int k = -halfD; k < halfD; ++k) { in generate()
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D | TextureGeneratorMagic.java | 130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 140 for (int k = -halfD; k < halfD; ++k) { in generate()
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D | TextureGeneratorWood.java | 78 int halfD = depth >> 1; in generate() local 79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 93 for(int k = -halfD; k < halfD; ++k) { in generate()
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D | TextureGeneratorVoronoi.java | 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 98 for (int k = -halfD; k < halfD; ++k) { in generate()
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