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Searched refs:halfW (Results 1 – 12 of 12) sorted by relevance

/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DTextureGeneratorStucci.java75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;; in generate()
82 for (int i = -halfW; i < halfW; ++i) { in generate()
DTextureGeneratorDistnoise.java70 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
78 for (int i = -halfW; i < halfW; ++i) { in generate()
DTextureGeneratorMusgrave.java66 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
76 for (int i = -halfW; i < halfW; ++i) { in generate()
DTextureGeneratorClouds.java79 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
87 for (int i = -halfW; i < halfW; ++i) { in generate()
DTextureGeneratorBlend.java121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y; in generate()
130 for (int i = -halfW; i < halfW; ++i) { in generate()
DTextureGeneratorMarble.java67 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
76 for (int i = -halfW; i < halfW; ++i) { in generate()
DTextureGeneratorNoise.java65 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
72 for (int i = -halfW; i < halfW; ++i) { in generate()
DTextureGeneratorMagic.java130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
136 for (int i = -halfW; i < halfW; ++i) { in generate()
DTextureGeneratorWood.java76 int halfW = width >> 1; in generate() local
79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
89 for (int i = -halfW; i < halfW; ++i) { in generate()
DTextureGeneratorVoronoi.java75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local
76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate()
94 for (int i = -halfW; i < halfW; ++i) { in generate()
/external/skia/gm/
Dxfermodes.cpp107 SkScalar halfW = SkIntToScalar(W) / 2; in draw_mode() local
110 SkRect r = SkRect::MakeXYWH(x + halfW, y, halfW, in draw_mode()
/external/deqp/framework/referencerenderer/
DrrRenderer.cpp821 const float halfW = (float)(viewport.width) / 2.0f; in transformVertexClipCoordsToWindowCoords() local
823 const float oX = (float)viewport.left + halfW; in transformVertexClipCoordsToWindowCoords()
828 packet.position = tcu::Vec4(packet.position.x()*halfW + oX, in transformVertexClipCoordsToWindowCoords()