/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | TextureGeneratorStucci.java | 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;; in generate() 82 for (int i = -halfW; i < halfW; ++i) { in generate()
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D | TextureGeneratorDistnoise.java | 70 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 78 for (int i = -halfW; i < halfW; ++i) { in generate()
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D | TextureGeneratorMusgrave.java | 66 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 76 for (int i = -halfW; i < halfW; ++i) { in generate()
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D | TextureGeneratorClouds.java | 79 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 87 for (int i = -halfW; i < halfW; ++i) { in generate()
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D | TextureGeneratorBlend.java | 121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y; in generate() 130 for (int i = -halfW; i < halfW; ++i) { in generate()
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D | TextureGeneratorMarble.java | 67 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 76 for (int i = -halfW; i < halfW; ++i) { in generate()
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D | TextureGeneratorNoise.java | 65 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 72 for (int i = -halfW; i < halfW; ++i) { in generate()
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D | TextureGeneratorMagic.java | 130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 136 for (int i = -halfW; i < halfW; ++i) { in generate()
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D | TextureGeneratorWood.java | 76 int halfW = width >> 1; in generate() local 79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 89 for (int i = -halfW; i < halfW; ++i) { in generate()
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D | TextureGeneratorVoronoi.java | 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0; in generate() local 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() 94 for (int i = -halfW; i < halfW; ++i) { in generate()
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/external/skia/gm/ |
D | xfermodes.cpp | 107 SkScalar halfW = SkIntToScalar(W) / 2; in draw_mode() local 110 SkRect r = SkRect::MakeXYWH(x + halfW, y, halfW, in draw_mode()
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.cpp | 821 const float halfW = (float)(viewport.width) / 2.0f; in transformVertexClipCoordsToWindowCoords() local 823 const float oX = (float)viewport.left + halfW; in transformVertexClipCoordsToWindowCoords() 828 packet.position = tcu::Vec4(packet.position.x()*halfW + oX, in transformVertexClipCoordsToWindowCoords()
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