Searched refs:handle_to_path (Results 1 – 6 of 6) sorted by relevance
74 p = handle_to_path(path); in vegaClearPath()88 path = handle_to_path(p); in vegaDestroyPath()104 p = handle_to_path(path); in vegaRemovePathCapabilities()119 p = handle_to_path(path); in vegaGetPathCapabilities()132 src = handle_to_path(srcPath); in vegaAppendPath()133 dst = handle_to_path(dstPath); in vegaAppendPath()171 p = handle_to_path(dstPath); in vegaAppendPathData()203 p = handle_to_path(dstPath); in vegaModifyPathCoords()230 src = handle_to_path(srcPath); in vegaTransformPath()231 dst = handle_to_path(dstPath); in vegaTransformPath()[all …]
165 handle_to_path(VGHandle h) in handle_to_path() function
94 pathObj = handle_to_path(path); in vegaSetGlyphToPath()
1406 struct path *p = handle_to_path(object); in vegaGetParameterf()1410 struct path *p = handle_to_path(object); in vegaGetParameterf()1478 struct path *p = handle_to_path(object); in vegaGetParameteri()1482 struct path *p = handle_to_path(object); in vegaGetParameteri()1486 struct path *p = handle_to_path(object); in vegaGetParameteri()
139 mask_render_to(handle_to_path(path), paintModes, operation); in vegaRenderToMask()
48 struct path *p = handle_to_path(path); in vgu_append_float_coords()