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Searched refs:hasDepth (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/egl/
DteglCreateContextExtTests.cpp1032 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
1070 …encil", "RGB565 configs with depth and no stencil", colorBits<5, 6, 5, 0>, hasDepth, noStencil }, in init()
1071 …tencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil }, in init()
1075 …encil", "RGB888 configs with depth and no stencil", colorBits<8, 8, 8, 0>, hasDepth, noStencil }, in init()
1076 …tencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil }, in init()
1080 …cil", "RGBA4444 configs with depth and no stencil", colorBits<4, 4, 4, 4>, hasDepth, noStencil }, in init()
1081 …ncil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil }, in init()
1085 …ncil", "RGBA5551 configs with depth and no stencil", colorBits<5, 5, 5, 1>, hasDepth, noStencil }, in init()
1086 …ncil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil }, in init()
1090 …ncil", "RGBA8888 configs with depth and no stencil", colorBits<8, 8, 8, 8>, hasDepth, noStencil }, in init()
[all …]
DteglSimpleConfigCase.cpp136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
168 { "depth", hasDepth }, in getDefaultFilterLists()
/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() local
217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); in render()
224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu); in render()
Des3fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState()
Des3fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand()
Des3fFboInvalidateTests.cpp121 const bool hasDepth = depthBits > 0; in getCompatibleDepthStencilFormat() local
124 if (!hasDepth || !hasStencil || (stencilBits != 8)) in getCompatibleDepthStencilFormat()
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp754 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() local
756 bool doDepthTest = hasDepth && state.depthTestEnabled; in render()
762 …DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth()) && (!hasStencil || color… in render()
763 …DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight()) && (!hasStencil || col… in render()
764 …DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth()) && (!hasStencil || color… in render()
/external/deqp/framework/common/
DtcuTextureUtil.cpp637 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithComponentGradients() local
640 DE_ASSERT(hasDepth || hasStencil); in fillWithComponentGradients()
643 if (hasDepth) in fillWithComponentGradients()
714 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithGrid() local
717 DE_ASSERT(hasDepth || hasStencil); in fillWithGrid()
720 if (hasDepth) in fillWithGrid()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState()
Des2fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp1009 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::D || access.getFormat().ord… in clearToTextureInitialValue() local
1011 const bool hasColor = !hasDepth && !hasStencil; in clearToTextureInitialValue()
1013 if (hasDepth) in clearToTextureInitialValue()
3368 bool hasDepth = !isEmpty(depthArea); in clear() local
3391 if (hasDepth && (buffers & GL_DEPTH_BUFFER_BIT) != 0 && m_depthMask) in clear()