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Searched refs:hasFloatRenderTargets (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp649 inline bool hasFloatRenderTargets (const glu::RenderContext& renderCtx) in hasFloatRenderTargets() function
661 …<< glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_out… in FragmentShaderExecutor()
708 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); in execute()