Searched refs:hasLodBias (Results 1 – 3 of 3) sorted by relevance
426 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local465 if (hasLodBias) in initShaderSources()478 if (hasLodBias) in initShaderSources()517 if (hasLodBias) in initShaderSources()
570 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init() local572 DE_ASSERT(!isGrad || !hasLodBias); in init()574 if (hasLodBias) in init()815 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local828 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()869 else if (hasLodBias) in initShaderSources()893 if (hasLodBias) in initShaderSources()983 else if (hasLodBias) in initShaderSources()
1480 bool hasLodBias = m_type == TYPE_TEXTURE2D_LOD || in createNextChild() local1484 if (hasLodBias && !m_lodBiasExpr) in createNextChild()