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Searched refs:hasSameTextureAccesses (Results 1 – 4 of 4) sorted by relevance

/external/skia/include/gpu/
DGrFragmentProcessor.h68 !this->hasSameTextureAccesses(that)) { in isEqual()
DGrProcessor.h108 bool hasSameTextureAccesses(const GrProcessor&) const;
/external/skia/src/gpu/
DGrPathProcessor.cpp49 if (this->classID() != that.classID() || !this->hasSameTextureAccesses(that)) { in canMakeEqual()
DGrProcessor.cpp118 bool GrProcessor::hasSameTextureAccesses(const GrProcessor& that) const { in hasSameTextureAccesses() function in GrProcessor