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Searched refs:hasShader (Results 1 – 6 of 6) sorted by relevance

/external/skia/gm/
Dmodecolorfilters.cpp131 bool hasShader = NULL == paint.getShader(); in onDraw() local
132 int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors); in onDraw()
133 SkColor* paintColors = hasShader ? alphas : colors; in onDraw()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp217 bool hasShader (const glu::ShaderType shaderType);
224 …glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return… in get()
245 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles2::Functional::__anon43fcf5650111::ShaderAllocator
255 DE_ASSERT(!this->hasShader(shaderType)); in createShader()
267 DE_ASSERT(this->hasShader(shaderType)); in deleteShader()
275 DE_ASSERT(this->hasShader(shaderType)); in setSource()
302 if (shaders.hasShader(shaderType)) in logProgram()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp270 bool hasShader (const glu::ShaderType shaderType);
277 …glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return… in get()
298 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles3::Functional::__anon4e5cec070111::ShaderAllocator
308 DE_ASSERT(!this->hasShader(shaderType)); in createShader()
320 DE_ASSERT(this->hasShader(shaderType)); in deleteShader()
328 DE_ASSERT(this->hasShader(shaderType)); in setSource()
356 if (shaders.hasShader(shaderType)) in logProgram()
/external/skia/src/svg/
DSkSVGDevice.cpp397 bool hasShader = SkToBool(paint.getShader()); in addResources() local
399 if (hasClip || hasShader) { in addResources()
406 if (hasShader) { in addResources()
/external/deqp/framework/opengl/
DgluShaderProgram.hpp184 …bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].emp… in hasShader() function in glu::ShaderProgram
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp709 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()
734 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()