Searched refs:hasShader (Results 1 – 6 of 6) sorted by relevance
131 bool hasShader = NULL == paint.getShader(); in onDraw() local132 int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors); in onDraw()133 SkColor* paintColors = hasShader ? alphas : colors; in onDraw()
217 bool hasShader (const glu::ShaderType shaderType);224 …glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return… in get()245 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles2::Functional::__anon43fcf5650111::ShaderAllocator255 DE_ASSERT(!this->hasShader(shaderType)); in createShader()267 DE_ASSERT(this->hasShader(shaderType)); in deleteShader()275 DE_ASSERT(this->hasShader(shaderType)); in setSource()302 if (shaders.hasShader(shaderType)) in logProgram()
270 bool hasShader (const glu::ShaderType shaderType);277 …glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return… in get()298 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles3::Functional::__anon4e5cec070111::ShaderAllocator308 DE_ASSERT(!this->hasShader(shaderType)); in createShader()320 DE_ASSERT(this->hasShader(shaderType)); in deleteShader()328 DE_ASSERT(this->hasShader(shaderType)); in setSource()356 if (shaders.hasShader(shaderType)) in logProgram()
397 bool hasShader = SkToBool(paint.getShader()); in addResources() local399 if (hasClip || hasShader) { in addResources()406 if (hasShader) { in addResources()
184 …bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].emp… in hasShader() function in glu::ShaderProgram
709 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()734 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()