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Searched refs:hasTessellation (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fPrimitiveBoundingBoxTests.cpp3624 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in iterate() local
3659 if (hasTessellation) in iterate()
3678 gl.drawArrays((hasTessellation) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6); in iterate()
3694 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in genVertexSource() local
3702 if (!hasTessellation && m_depthType == DEPTH_USER_DEFINED) in genVertexSource()
3705 if (!hasTessellation) in genVertexSource()
3713 if (hasTessellation) in genVertexSource()
3732 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in genFragmentSource() local
3733 const char* const colorMixName = (hasTessellation) ? ("tess_eval_colorMix") : ("vtx_colorMix"); in genFragmentSource()