Searched refs:has_context (Results 1 – 2 of 2) sorted by relevance
36 bool has_context = OperatorProperties::HasContextInput(op); in MakeNode() local45 if (!has_context && !has_framestate && !has_control && !has_effect) { in MakeNode()49 if (has_context) ++input_count_with_deps; in MakeNode()56 if (has_context) { in MakeNode()
173 bool has_context = context_locals > 0 || in ContextLength() local178 if (has_context) { in ContextLength()