Searched refs:has_geometry_shader (Results 1 – 2 of 2) sorted by relevance
84 boolean has_geometry_shader; member276 ctx->has_geometry_shader = TRUE; in cso_create_context()732 assert(ctx->has_geometry_shader || !handle); in cso_set_geometry_shader_handle()734 if (ctx->has_geometry_shader && ctx->geometry_shader != handle) { in cso_set_geometry_shader_handle()753 if (!ctx->has_geometry_shader) { in cso_save_geometry_shader()763 if (!ctx->has_geometry_shader) { in cso_restore_geometry_shader()
120 boolean has_geometry_shader; member158 ctx->has_geometry_shader = in util_blitter_create()364 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); in blitter_check_saved_vertex_states()396 if (ctx->has_geometry_shader) { in blitter_restore_vertex_states()834 if (ctx->has_geometry_shader) in blitter_set_common_draw_rect_state()1489 if (ctx->has_geometry_shader) in util_blitter_copy_buffer()