Searched refs:has_solid_color (Results 1 – 5 of 5) sorted by relevance
302 exa->has_solid_color = FALSE; in bind_shaders()315 exa->has_solid_color = TRUE; in bind_shaders()370 if (exa->has_solid_color) { in bind_samplers()539 exa->has_solid_color = TRUE; in xorg_solid_bind_state()583 exa->has_solid_color = FALSE; in xorg_composite_done()
25 boolean has_solid_color; member
332 ctx->has_solid_color = FALSE; in bind_shaders()344 ctx->has_solid_color = TRUE; in bind_shaders()402 if (ctx->has_solid_color) { in bind_samplers()533 ctx->has_solid_color = FALSE; in xa_composite_done()
299 ctx->has_solid_color = 1; in xa_solid_prepare()344 ctx->has_solid_color = FALSE; in xa_solid_done()
108 int has_solid_color; member